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Bahi Hussien
Courses Plus Student 13,128 PointsEmulator was working fine / Now showing Black Screen after adding the Shaking xml
Emulator was working fine / Now showing Black Screen after adding the Shake Xml
When i delete the Shake Code it works ...
mSensorManager = (SensorManager) getSystemService (SENSOR_SERVICE);
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
mShakeDetector = new ShakeDetector ( new OnShakeListener() {
@Override
public void onShake() {
answerHandle();
}
});
Full Code
package com.example.crystallball;
import android.app.Activity;
import android.graphics.drawable.AnimationDrawable;
import android.hardware.Sensor;
import android.hardware.SensorManager;
import android.media.MediaPlayer;
import android.media.MediaPlayer.OnCompletionListener;
import android.os.Bundle;
import android.view.Menu;
import android.view.animation.AlphaAnimation;
import android.widget.ImageView;
import android.widget.TextView;
import android.widget.Toast;
import com.example.crystallball.ShakeDetector.OnShakeListener;
public class MainActivity extends Activity {
private CrystallBallGenerator mcrystall = new CrystallBallGenerator() ;
private TextView mAnswerlabel;
private ImageView mCrystallballimage;
private SensorManager mSensorManager;
private Sensor mAccelerometer;
private ShakeDetector mShakeDetector;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mAnswerlabel = (TextView) findViewById(R.id.textView1);
mCrystallballimage = ( ImageView) findViewById (R.id.imageView1);
mSensorManager = (SensorManager) getSystemService (SENSOR_SERVICE);
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
mShakeDetector = new ShakeDetector ( new OnShakeListener() {
@Override
public void onShake() {
answerHandle();
}
});
Toast.makeText(this, "welcome",Toast.LENGTH_LONG).show();
}
private void animateCrystallBall() {
mCrystallballimage.setImageResource(R.drawable.ball_animation);
AnimationDrawable ballAnimation = ( AnimationDrawable ) mCrystallballimage.getDrawable();
if (ballAnimation.isRunning()){
ballAnimation.stop();
}
ballAnimation.start();
}
private void animateAnswer(){
AlphaAnimation fadeInAnimation = new AlphaAnimation(0 ,1);
fadeInAnimation.setDuration(1500);
fadeInAnimation.setFillAfter(true);
mAnswerlabel.setAnimation(fadeInAnimation);
}
private void playsound(){
MediaPlayer Player = MediaPlayer.create(this , R.raw .crystal_ball );
Player.start();
Player.setOnCompletionListener(new OnCompletionListener() {
@Override
public void onCompletion(MediaPlayer mp) {
mp.release();
}
});
}
protected TextView setText(String string) {
return null;
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
private void answerHandle() {
String answer = mcrystall.getananswer();
mAnswerlabel.setText(answer);
animateCrystallBall();
animateAnswer();
playsound();
}
}
1 Answer

Ben Jakuben
Treehouse TeacherCan you tell us a little more about what kind of error you are experiencing? Do you have any errors in Eclipse, or does something happen when you run it in the emulator? The ShakeDetector code will only work on a device as there is no way to simulate a shake event in the emulator. If you'd like you can also zip up your project and send it to help@teamtreehouse.com for us to take a look.