Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialMatt Conway
1,572 PointsEnumerations & Optionals
Wonder why this doesn't work?
class Point {
var x: Int
var y: Int
init(x: Int, y: Int){
self.x = x
self.y = y
}
}
enum Direction {
case Left
case Right
case Up
case Down
}
class Robot {
var location: Point
init() {
self.location = Point(x: 0, y: 0)
}
func move(direction: Direction) {
// Enter your code below
let Direction.Up = y+1
let Direction.Down = y-1
let Direction.Right = x+1
let Direction.Left = x-1
}
}
1 Answer
jcorum
71,830 PointsMatt, here's what you want the function to look like:
func move(direction: Direction) {
// Enter your code below
if direction == .Up {
location.y++
} else if direction == .Down {
location.y--
} else if direction == .Right {
location.x++
} else {
location.x--
}
}
First, there's no need to create constants inside the function. So no let keywords.
Second, the shorthand way to write x = x + 1 is x++, not x+1
Third, you only want the robot direction to change in one way, not four ways, when the method is called. So you will need a switch statement or an if...else if...else... statement. I show you the latter in the above code.
Fourth, direction is an Direction object, so it's going to have one of four values: .Up, .Down, .Right or .Left. You will test to see which in each path of the switch or if/else.
Hope this helps.