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Start your free trialEduardo Calvachi
6,049 PointsError cannot convert value of type 'SuperEnemy' to expected argument of type 'LaserTower'
I am getting an error: Cannot convert value of type 'SuperEnemy' to expected argument of type 'LaserTower' when I try to pass in superEnemy to the fireAtEnemy method of LaserTower as described on the video. Here are my classes and subclasses, maybe I missed something:
class Enemy {
var life: Int = 2
var position: Point
init(x: Int, y: Int){
self.position = Point(x: x, y: y)
}
func dicreaseHealth(factor: Int){
life -= factor
}
}
class Tower {
let position: Point // tower doesn't move
var range: Int = 1
var strength: Int = 1
init(x: Int, y: Int ){
self.position = Point(x: x, y: y)
}
func fireAtEnemy(enemy: Enemy){
if inRange(self.position, range: self.range, target: enemy.position) {
while enemy.life > 0 {
enemy.dicreaseHealth(self.strength)
print("Enemy has been hit!")
}
} else {
print("Enemy out of range!")
}
}
func inRange(position: Point, range: Int, target: Point) -> Bool{
let availablePositions = position.surroundingPoints(withRange: range)
for point in availablePositions {
if point.x == target.x && point.y == target.y {
return true
}
}
return false
}
}
class SuperEnemy: Enemy {
let isSuper: Bool = true
override init(x: Int, y: Int) {
super.init(x: x, y: y)
self.life = 10
}
}
class LaserTower: Tower {
override init(x: Int, y: Int) {
super.init(x: x, y: y)
self.range = 100
self.strength = 100
}
override func fireAtEnemy(enemy: Enemy) {
while enemy.life > 0 {
enemy.dicreaseHealth(self.strength)
print("Enemy has been Vanquished!")
}
}
}
Class Instantiation:
let laserTower = LaserTower(x: 0, y: 0)
let superEnemy = SuperEnemy(x: 20, y: 20)
LaserTower.fireAtEnemy(superEnemy)
//Error: cannot convert value of type 'SuperEnemy' to expected argument of type 'LaserTower'
1 Answer
Steven Deutsch
21,046 PointsHey Eduardo Calvachi,
You need to change the capital "L" in LaserTower to a lowercase "l". You need to call the fireAtEnemy method on the instance of LaserTower that you assigned to your laserTower constant.
let laserTower = LaserTower(x: 0, y: 0)
let superEnemy = SuperEnemy(x: 20, y: 20)
LaserTower.fireAtEnemy(superEnemy)
//Error: cannot convert value of type 'SuperEnemy' to expected argument of type 'LaserTower'
// It should be
laserTower.fireAtEnemy(superEnemy)
Good Luck!
Eduardo Calvachi
6,049 PointsEduardo Calvachi
6,049 PointsYou're right Steven I was calling on the object rather than the instance. Thanks for finding the mistake!