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Game Development How to Make a Video Game Player Input and Cameras Move the Player with Animation

Ryan Custodio
Ryan Custodio
5,626 Points

Error CS1525 and a lot more

It's my first time coding on game development. Here is the code

using System.Collections; using UnityEngine;

public class PlayerMovement : MonoBehaviour { private Animator player Animator; private float moveHorizontal; private float moveVertical; private Vector3 movement;

// Use this for initialization
void Start () {
    playerAnimator = getComponent<Animator> ();
}

// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}

}

void FixedUpdate () {
if (movement != Vector3.zero) {
    playerAnimator.SetFloat("Speed", 3f); 
} else {
    playerAnimator.SetFloat("Speed, 0f");
}

}

I'm seeing a bunch of errors. Please help, mostly are compiler errors.

1 Answer

Jonas Gamburg
Jonas Gamburg
11,193 Points

Code seems fine, maybe you forgot a parenthesis or a curly brace somewhere.