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iOS

Mark Cranston
Mark Cranston
1,817 Points

Error with Iad

I am using the Sprite Kit Game template and am trying to implant iAd using Jared Davidson tutorial (https://www.youtube.com/watch?v=nba7lzCL5uI). When I run the app I get this bug error: https://drive.google.com/file/d/0B_MhAY9IEatJaC1hVTlwR1JnTVU/view?usp=sharing

Do you have any Idea why this is happening? is there a conflict between iAd an Sprite Kit? Thanks in advance!

Here is some of my code from the viewController.swift. I did not include all of it, but the part I did not include just controls button and other function stuff, that I do no think is relevant to this bug.

import UIKit
import SpriteKit
import iAd


extension SKNode {
    class func unarchiveFromFile(file : String) -> SKNode? {
        if let path = NSBundle.mainBundle().pathForResource(file, ofType: "sks") {
            var sceneData = NSData(contentsOfFile: path, options: .DataReadingMappedIfSafe, error: nil)!
            var archiver = NSKeyedUnarchiver(forReadingWithData: sceneData)

            archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene")
            let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as! GameScene
            archiver.finishDecoding()
            return scene
        } else {
            return nil
        }
    }
}



class GameViewController: UIViewController, ADBannerViewDelegate {

    @IBOutlet var BottomAdBannerOutlet: ADBannerView!

    // I removed the button code here

    override func viewDidLoad() {
        super.viewDidLoad()

        BottomAdBannerOutlet.hidden = true
        BottomAdBannerOutlet.delegate = self
        self.canDisplayBannerAds = true



        if let scene = GameScene.unarchiveFromFile("GameScene") as? GameScene {
            // Configure the view.
            let skView = self.view as! SKView
            skView.showsFPS = true
            skView.showsNodeCount = true

            /* Sprite Kit applies additional optimizations to improve rendering performance */
            skView.ignoresSiblingOrder = true

            /* Set the scale mode to scale to fit the window */
            scene.scaleMode = .AspectFill

            skView.presentScene(scene)
        }
    }

    override func shouldAutorotate() -> Bool {
        return true
    }

    override func supportedInterfaceOrientations() -> Int {
        if UIDevice.currentDevice().userInterfaceIdiom == .Phone {
            return Int(UIInterfaceOrientationMask.AllButUpsideDown.rawValue)
        } else {
            return Int(UIInterfaceOrientationMask.All.rawValue)
        }
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Release any cached data, images, etc that aren't in use.
    }

    func bannerView(banner: ADBannerView!, didFailToReceiveAdWithError error: NSError!) {
        NSLog("Ad did not load")
    }

    func bannerViewWillLoadAd(banner: ADBannerView!) {

    }

    func bannerViewActionShouldBegin(banner: ADBannerView!, willLeaveApplication willLeave: Bool) -> Bool {
        return true
    }

    func bannerViewDidLoadAd(banner: ADBannerView!) {
        BottomAdBannerOutlet.hidden = false
    }

    override func prefersStatusBarHidden() -> Bool {
        return true
    }
}
Christopher Augg
Christopher Augg
21,223 Points

Mark,

I'm sorry, but I have not used Sprite Kit myself yet. Have you looked at stackoverflow ? Please let me know if that helps or not. I will try and find someone that can help you further.

Regards,

Chris

1 Answer

Greg Kaleka
Greg Kaleka
39,021 Points

Hi Mark,

What's the actual error message you're getting? Your screenshot is missing the most important part :).

Looks like it starts with "cannot cast..."

Mark Cranston
Mark Cranston
1,817 Points

The error says, "Could not cast value of type 'UIView' (0x10453de88) to 'SKView' (0x1036ff716). (11db)"