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Start your free trialMichael Henry
14,601 PointsExtending random color generation...help please!!!
Hi all,
I am trying to take the random number generation in this exercise one step further by generating a random number for each of the red, blue, and green color channels and combining them to make a completely random, new UIColor each time the button is pressed. What am I doing wrong? Also, how could I make this code more efficient? I feel as if I should not be writing these functions repeatedly.
Thanks for any help. Here is my code...
import Foundation
import UIKit
func redColor () -> Double {
var unsignedArrayCount = UInt32(256)
var unsignedRandomNumber = arc4random_uniform(unsignedArrayCount)
var randomRedNumber = Double(unsignedRandomNumber)/255.0
return randomRedNumber
}
func greenColor () -> Double {
var unsignedArrayCount = UInt32(256)
var unsignedRandomNumber = arc4random_uniform(unsignedArrayCount)
var randomGreenNumber = Double(unsignedRandomNumber)/255.0
return randomGreenNumber
}
func blueColor () -> Double {
var unsignedArrayCount = UInt32(256)
var unsignedRandomNumber = arc4random_uniform(unsignedArrayCount)
var randomBlueNumber = Double(unsignedRandomNumber)/255.0
return randomBlueNumber
}
func randomColor() -> UIColor {
UIColor(red: redColor(), green: greenColor(), blue: blueColor(), alpha: 1.0)
return randomColor()
}
1 Answer
kirkbyo
15,791 PointsHey Michael,
I think I found a solution to your problem. What I decided to do was to create 1 function that will generate one random number as a CGFloat and then created another function that returns a random UIColor.
struct colorWheel {
// Generates a random Random Number
func randomRGB() -> CGFloat {
var unsignedArrayCount = UInt32(255)
var unsignedRandomNumber = arc4random_uniform(unsignedArrayCount)
var randomDouble = CGFloat(unsignedRandomNumber)
return randomDouble
}
// Returns a random UIColor
func randomColor() -> UIColor {
let green = randomRGB() / 255.0
let red = randomRGB() / 255.0
let blue = randomRGB() / 255.0
var randomColor = UIColor(red: red, green: green, blue: blue, alpha: 1.0)
return randomColor
}
}
I think the reason why your code was not working was because that UIColor as a double does not accept variables for some reason. That is I decided to use the UIColor that accepts CGFloat.
UIColor(red: CGFloat , green: CGFloat , blue: CGFloat, alpha: CGFloat)
Hope this helped,
Ozzie
Michael Henry
14,601 PointsMichael Henry
14,601 PointsHi Ozzie - I see what you did there, and it makes sense - although shouldn't the red, blue, and green constants be variables so that the random numbers can change each time one clicks the button?
kirkbyo
15,791 Pointskirkbyo
15,791 PointsThe reason why I used
let
was because we are not changing the value of it after we declare it. If you would like to read more about this, I found a helpful answer on Stack Over FlowOzzie
Michael Henry
14,601 PointsMichael Henry
14,601 PointsThanks, Ozzie. Makes sense. Huge help.