Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

Game Development How to Make a Video Game Player Input and Cameras Move the Player with Animation

Christopher Buckley
Christopher Buckley
521 Points

Frog not moving

I believe i coded everything properly, i don't have any errors in Unity, but when i run the code the frog doesn't move when I press any of the arrow keys or "WASD" keys... please help.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMovement : MonoBehaviour {

    private Animator playerAnimator;
    private float moveHorizontal;
    private float moveVertical;
    private Vector3 movement;

    // Use this for initialization
    void Start () {

        playerAnimator = GetComponent<Animator> ();


    // Update is called once per frame
    void Update () {
        moveHorizontal = Input.GetAxisRaw ("Horizontal");
        moveVertical = Input.GetAxisRaw ("Vertical");

        movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

    void FixedUpdate() {
        if (movement != Vector3.zero) {

            playerAnimator.SetFloat("Speed", 3f);
        }   else {  playerAnimator.SetFloat("Speed", 0f);



2 Answers

Ben Reynolds
Ben Reynolds
35,170 Points

Is the script component attached to the player object?

Christopher Buckley
Christopher Buckley
521 Points

Wow... I can't believe I didn't think about that!.. That was the problem. He's moving now, thank you! :)