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Game Development How to Make a Video Game Player Input and Cameras Move the Player with Animation

Christopher Buckley
Christopher Buckley
521 Points

Frog not moving

I believe i coded everything properly, i don't have any errors in Unity, but when i run the code the frog doesn't move when I press any of the arrow keys or "WASD" keys... please help.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMovement : MonoBehaviour {

    private Animator playerAnimator;
    private float moveHorizontal;
    private float moveVertical;
    private Vector3 movement;


    // Use this for initialization
    void Start () {

        playerAnimator = GetComponent<Animator> ();

    }

    // Update is called once per frame
    void Update () {
        moveHorizontal = Input.GetAxisRaw ("Horizontal");
        moveVertical = Input.GetAxisRaw ("Vertical");

        movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
    }

    void FixedUpdate() {
        if (movement != Vector3.zero) {

            playerAnimator.SetFloat("Speed", 3f);
        }   else {  playerAnimator.SetFloat("Speed", 0f);
        }

    }



 }

2 Answers

Ben Reynolds
Ben Reynolds
35,170 Points

Is the script component attached to the player object?

Christopher Buckley
Christopher Buckley
521 Points

Wow... I can't believe I didn't think about that!.. That was the problem. He's moving now, thank you! :)