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Game Development How to Make a Video Game Player Input and Cameras Move the Player with Animation

Frog only jumps but does not move forward.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator; 
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;

// Use this for initialization
void Start () {
    playerAnimator = GetComponent<Animator> ();
}

// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw("Horizontal");
    moveVertical = Input.GetAxisRaw("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}

void FixedUpdate() {
    if (movement != Vector3.zero) {
        playerAnimator.SetFloat("Speed", 3f);
    } else {
        playerAnimator.SetFloat("Speed", 0f);
    }
}

}

I get no error messages, and i make the frog jump if i press any movement button, but it only jumps and does not move forward. Does not problem lay in the code or am i doing something else wrong?

1 Answer

Prentice Whitlow
Prentice Whitlow
3,110 Points

You've likely solved this problem already but...

select your frog in the scene view or use the object's transform component to move it along the y axis until you're sure its sitting top of the the environment, not under it. hope that helps!