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# Frog starts moving without any keyboard input

Then I click game play button my frog starts move forward instantly, without any keyboard input. Then I click one of keyboard arrow button, frog changes direction accordingly and moves to that direction everlastingly. What I am doing wrong? How to stop frog’s unnecessary everlasting movement? My code:

```using UnityEngine;
using System.Collections;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
private float turningSpeed = 20f;
private Rigidbody playerRigidbody;

// Use this for initialization
void Start () {

// Gather components from Player Game Oblect
playerAnimator = GetComponent<Animator>();
playerRigidbody = GetComponent<Rigidbody> ();
}

// Update is called once per frame
void Update () {

// Gather input from the keyboard
moveHorizontal = Input.GetAxisRaw("Horizontal");
moveVertical = Input.GetAxisRaw("Vertical");

movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}

void FixedUpdate () {

// If the player's movement vector does not equal zero...
if (movement != Vector3.zero) {

//...then create a target rotation based on the movement vector...
Quaternion targetRotation = Quaternion.LookRotation(movement, Vector3.up);

//...and craete another rotation that moves from current rotation to the target rotation...
Quaternion newRotation = Quaternion.Lerp (playerRigidbody.rotation, targetRotation, turningSpeed * Time.deltaTime);

//...and change the player's rotation to the new incremental rotation...
playerRigidbody.MoveRotation(newRotation);

// ...then play the jump animation.
playerAnimator.SetFloat ("Speed", 3f);
} else {
// Otherwise, don't play the jump animation.
playerAnimator.SetFloat ("Speed", 3f);
}

}
}
```

I believe the problem may be with your last line of code.

playerAnimator.SetFloat ("Speed", 3f);

In the else statement, you should set the speed to 0f and that should take care of your problem.