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Game Development How to Make a Video Game Player Input and Cameras Move the Player with Animation

Llion Thomas
Llion Thomas
740 Points

Frog won't move and i'm positive that it's nothing to do with the code, Have 3 warning's though

This is the script:

using UnityEngine; using System.Collections;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;

// Use this for initialization
void Start () {
    playerAnimator = GetComponent<Animator> ();

// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

void fixedUpdate () {
    if (movement != Vector3.zero) {
        playerAnimator.SetFloat ("speed", 3f);
    } else {
        playerAnimator.SetFloat ("speed", 0f);


Looks fine to me except the 3 warning after debugging are: Field 'GameQuality.water' is never assigned to, and will always have its default value null (CS0649) (Assembly-CSharp)

the other two are the same except water is dust and terrain.

Had hoped i wouldn't immediately run into problems with this so please help


1 Answer

Llion Thomas
Llion Thomas
740 Points

Nevermind, capitol S for both speeds in the if statement fixed it