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Start your free trialGilang Ilhami
12,045 Pointsgamel.py is not running
When i tried to execute the script, it doesn't work I already wrote Game() at the end
import sys
from character import Character
from monster import Goblin
from monster import Troll
from monster import Dragon
class Game:
def setup(self):
self.player = Character()
self.monster = [
Goblin(),
Troll(),
Dragon()
]
self.monster = self.get_next_monster()
def get_next_monster(self):
try:
return self.mosnter.pop(0)
except IndexError:
return None
def monster_turn(self):
if self.mosnter.attack():
print ("{} is attacking".format(self.mosnter))
if input("Dodge? Y/N").lower() == 'y':
if self.player.dodge():
print("You dodged the attack")
else:
print("You got hit anyway")
self.player.hit_points -= 1
else:
print ("{} hit you for 1 points".format(self.monster))
self.player.hit_points -= 1
else:
print ("{} is currently not attacking".format(self.monster))
# Check to see if monster attacks
# If so, tell the player
# Check to see if player wants to dodge
# If so, check if the dodge successful
#If it is, move on
# If it's not, remove one player hit_points
# If the monster isn't attacking, tell that to the player too
def player_turn(self):
player_choice = input("[A]ttack, [R]est, or [Q]uit").lower()
if self.player_choice == 'a':
print ("You're attacking {}".format(self.monster))
if self.player.attack():
if self.monster.dodge():
print("{} dodged your attack".format(self.monster))
else:
if self.player.leveled_up():
self.monster.hit_points -= 2
else:
self.monster.hit_points -= 1
print ("You're attacking {} with your {}.".format(
self.mosnter, self.weapon))
else:
print ("You missed")
elif self.player_choice == 'r':
self.player_rest()
elif self.player_choice == 'q':
sys.exit()
else:
self.player_turn()
# Let the player attack, rest, or quit
# If they attacks:
# See if the attack is successful
# If so, see if the mosnter dodges
# If dodged, print that
# If not, subtract right num of hit points from the monster
# If not a good attack, tell the player
# If the player rest:
# Call the plyer.rest() method
# If the quit, exit the game
# If they pick anything else, rerun this method
def cleanup(self):
if self.mosnter.hit_points <= 0:
self.player.experience += self.monster.experience
print ("You killed the monster")
self.monster = self.get_next_monster()
# If the mosnter has no more hit points:
# Up the players experience
# Print message
# Get a new mosnter
def __inti__(self):
self.setup()
while self.player.hit_points and (self.mosnter or self.monster):
print ('\n'+'='*20)
print (self.player)
self.monster_turn
print ('-'*20)
self.player_turn
self.cleanup
print ('\n'+'='*20)
if self.player.hit_points:
print ("You win!")
elif self.monster or self.monsters:
print ("You lose")
sys.exit()
Game()
Jacob Hill
2,805 PointsTry setting something equal to game instead.
player = Game()
1 Answer
Matt Beck
6,232 PointsCheck your indentation and typos -- from quick glance, it looks like you spelled init as inti. Could be as simple as that :)
Chris Howell
Python Web Development Techdegree Graduate 49,702 PointsChanged to answer. Good catch.
Also note there are a few other typos throughout the code, such as:
self.mosnter.attack(): # self.mosnter should be self.monster
Chris Howell
Python Web Development Techdegree Graduate 49,702 PointsChris Howell
Python Web Development Techdegree Graduate 49,702 PointsCould you post the error message that Python gave you in the Terminal?
Or if you are doing this inside TeamTreehouse Workspaces you can share your Workspace and I can Fork it and try to run it myself. It will give you a public link when you share it. :)