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Start your free trialGilang Ilhami
12,045 PointsGoblin azog.hitpoints
When i typed in azoh.hitpoints, it returns 1 instead of 3
>>> from monster import Goblin
>>> azog = Goblin()
>>> azog.hit_points
1
import random
COLORS = ['yellow', 'red', 'blue', 'green']
class Monster:
min_hit_points = 1
max_hit_points = 1
min_experience = 1
max_experience = 1
weapons = 'axe'
sound = 'rawr'
def __init__(self, **kwargs):
self.hit_points = random.randint(self.min_hit_points, self.max_hit_points)
self.experience = random.randint(self.min_experience, self.max_experience)
self.color = random.choice(COLORS)
for key, value in kwargs.items():
setattr(self, key, value)
def battlecry(self):
return self.sound.upper()
class Goblin(Monster):
max_hit_points = 3
mas_experience = 2
sound = 'squeak'
1 Answer
jacinator
11,936 PointsHere's the line where the hit_points
are defined.
self.hit_points = random.randint(self.min_hit_points, self.max_hit_points)
If you piece in all the variables you have
self.hit_points = random.randint(1, 3)
In this case it will randomly pick hit_points
to be either 1
, 2
or 3
. It's not broken that it's returning 1
. Try it again and chances are you will get a different number there.
A normal Monster
will always have hit_points=1
. A 'Goblin
isn't guaranteed to have hit_points=3
, it just has that potential.