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iOS

Graphics libraries - coming from JS land

Hi everyone,

I think I've gotten a decent handle on Swift, although the "Apple way" of doing things still kinda drives me nuts but I don't think that's ever going away.

Anyway, my goal is to build a visual inventory system. I have a top-down map of a building with different rooms. You click on a room and a modal appears and you enter data into the modal, it saves and you go about your business, free to check on them whenever.

In Javascript this wasn't too bad. There are plenty of graphics libraries and stuff to accomplish this but it seems like too much work in iOS. Not that I'm not willing to do it, but I feel like I'm missing something that'd make it easier. SpriteKit may do the trick but that seems primarily game driven, and that's not what I'm looking for. Thoughts? Ideas?

1 Answer

Michael Hulet
Michael Hulet
47,912 Points

If you're just looking for a modal view controller, then UIKit has a function for that. You'd call it like this:

let modalViewController = YourUIViewControllerSubclassForEditing()
presentViewController(modalViewController, animated: true, completion: nil)