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3,655 PointsHelp! I don't understand.
I really don't get this at all but I want to do it myself, so could someone explain it to me?
import Foundation
enum UIBarButtonStyle {
case Done
case Plain
case Bordered
}
class UIBarButtonItem {
var title: String?
let style: UIBarButtonStyle
var target: AnyObject?
var action: Selector
init(title: String?, style: UIBarButtonStyle, target: AnyObject?, action: Selector) {
self.title = title
self.style = style
self.target = target
self.action = action
}
}
enum Button {
case Done(String)
case Edit(String)
}
let done = Button.Done("Done")
1 Answer
Matthew Connolly
iOS Development Techdegree Student 11,595 PointsHi swiftdev,
It looks like you have the correct answer to Task #1. Are you having trouble with Task #2?
Steps:
- You need to add a method to
Button
that will create aUIBarButtonItem
- Look to the
buttons.swift
page to see what arguments you need to create a UIBarButtonItem; you will need a title and a button style (target and action will be nil according to the instructions) - Depending on the enum
Button
created, use a switch statement to create the respectiveUIBarButtonItem
- Call the method and assign to a constant
doneButton
enum Button {
case Done(String)
case Edit(String)
func toUIBarButtonItem() -> UIBarButtonItem {
switch self {
case .Done(/* insert your code */): return UIBarButtonItem(/* insert your code */)
case .Edit(/* insert your code */): return UIBarButtonItem(/* insert your code */)
}
}
}
let done = Button.Done("Done")
let doneButton = done.toUIBarButtonItem()