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Eduardo Rojas
4,084 PointsHelp! Please with swift Sprite Kit Game
My minX is a offscreen point I don't know why this is happening but I'm really interested in getting this right so please help It is just affected in the x axis & it is different in every simulator... PLEASE HELP!! There is approximately 265 pixels from MIN X to the screen i see in the simulator The code:
override func didMoveToView(view: SKView) {
addEnemyTimeInterval = 1.7
self.backgroundColor = UIColor.purpleColor()
let slidingBarController = slidingBar()
let slidingBarGame = slidingBarController.createSlidingBarAtPostion(position: CGPointMake(CGRectGetMinX(frame)+300, CGRectGetMinY(frame)), size: CGSizeMake(CGRectGetMaxX(frame), 50))
self.addChild(slidingBarGame)
println(slidingBarGame.frame.size) // this printed "1024.0, 50"
let mainCharacterController = circle()
let character: (SKNode) = mainCharacterController.createCircleAtPosition(position: CGPointMake(CGRectGetMidX(self.frame), CGRectGetMinY(self.frame)+100))
self.addChild(character)
/*let testSquare = SKSpriteNode (color: UIColor.blackColor(), size: CGSizeMake(200, 200))
testSquare.position = CGPointMake(CGRectGetMinX(frame)+296, CGRectGetMinY(frame)+70)
testSquare.anchorPoint = CGPointMake(-0.0, -0.0)
testSquare.name = "TestSquare"
println(testSquare.position) Square that helped figure out "start screen point (MIN X)"
self.addChild(testSquare)
*/
physicsWorld.contactDelegate = self
physicsWorld.gravity = CGVectorMake(0.0, -0.3)
}
Now after searching and exploring I'm pretty sure it has to do with the .sks file and its size, please help me get trough this
Kai Schuerrer
11,208 PointsKai Schuerrer
11,208 PointsYou should add some code...