###### Al Craig

20,302 Points# Hitting a wall...

Why doesn't this work?

Our game's player only has two attributes, x and y coordinates. Let's practice with a slightly different one, though. This one has x, y, and "hp", which stands for hit points. Our move function takes this three-part tuple player and a direction tuple that's two parts, the x to move and the y (like (-1, 0) would move to the left but not up or down). Finish the function so that if the player is being run into a wall, their hp is reduced by 5. Don't let them go past the wall. Consider the grid to be 0-9 in both directions. Don't worry about keeping their hp above 0 either.

```
# EXAMPLES:
# move((1, 1, 10), (-1, 0)) => (0, 1, 10)
# move((0, 1, 10), (-1, 0)) => (0, 1, 5)
# move((0, 9, 5), (0, 1)) => (0, 9, 0)
def move(player, direction):
x, y, hp = player
dx, dy = direction #Unpacks directions (player can move x or y but not both)
x += dx #Sets new x
y += dy #Sets new y
if 0 > x > 9: #Checks x bounds
hp -= 5 #Applies damage if hit wall
x -= dx #Resets x in bounds if hit wall
if 0 > y > 9: #Checks y bounds
hp -= 5 #Applies damage if hit wall
y -= dy #Resets y in bounds if hit wall
return (x, y, hp) #Returns player tuple
```

## 4 Answers

###### Louise St. Germain

Treehouse Moderator 16,670 PointsHi Al,

You're almost there - but try two separate comparisons for what you want to do. The general format (0 < x < 9) is for determining whether your value falls in a single range between two other numbers, but in this case you're checking two separate ranges: the numbers below 0, and those above 9.

```
# try this:
if x < 0 or x > 9:
# instead of this:
if 0 > x > 9:
```

Hope this helps!

###### Baruch Zeif

5,258 PointsYou've gotten pretty close! If I'm reading it correctly, 0 > x > 9 looks like that would read 0 is greater than x which is greater than 9. It looks to me like you tried writing it together but you may have to use an *or*.

###### Al Craig

20,302 PointsThanks for your help guys - much appreciated!

###### Mark Chesney

11,513 PointsHey Al Craig, you don't know this, but by posting your question, you've helped me write a more compact solution! I credit you with this inspiration:

```
# new code
def move(coordinates, change):
x, y, hp = coordinates
dx, dy = change
x += dx
y += dy
if x < 0 or x > 9:
hp -= 5
x -= dx
elif y < 0 or y > 9:
hp -= 5
y -= dy
return x, y, hp
# old code
# ...
# if x < 0:
# x = 0
# hp -= 5
# elif y < 0:
# y = 0
# hp -= 5
# if x > 9:
# x = 9
# hp -= 5
# elif y > 9:
# y = 9
# hp -= 5
# return x, y, hp
```

Thanks!