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Python Python Collections (2016, retired 2019) Dungeon Game Hit points

Hmm, didn't get the right movement results.

I don't get it, it seems like a right answer when I run it on the workspace, but I am still missing something

movement.py
# EXAMPLES:
# move((1, 1, 10), (-1, 0)) => (0, 1, 10)
# move((0, 1, 10), (-1, 0)) => (0, 1, 5)
# move((0, 9, 5), (0, 1)) => (0, 9, 0)

def move(player, direction):
    x, y, hp = player
    if direction == (1, 0):
        if x == 9:
            hp -= 5
        else:
            x += 1
    elif direction == (-1, 0):
        if x == 0:
            hp -= 5
        else:
            x = -1
    elif direction == (0, 1):
        if y == 9:
            hp -= 5
        else:
            y += 1
    elif direction == (0, -1):
        if y == 0:
            hp -= 5
        else:
            y -= 1
    return x, y, hp

1 Answer

Steven Parker
Steven Parker
229,744 Points

Even though the examples show only movement of one unit in one direction, it's possible that the direction might be changed in both directions at once, or that the movement might be more than one unit at a time.

Try revising your strategy to accommodate both of these possibilities and I'll bet you'll pass. Give it a little thought, and you can also make the entire function more compact, too.

thanks, I really didn't think about that. I made it more universal and it worked