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Python Object-Oriented Python Dice Roller RPG Roller

Lukas Straumann
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.a{fill-rule:evenodd;}techdegree
Lukas Straumann
Python Web Development Techdegree Student 9,588 Points

How can I implement the @property decorators to achieve this code challenge hands.py

Hi everyone. I am stucked here. How can I implement the @property decorators to achieve this code challenge hands.py. I think my code is a bit a ball of wool. Thanks for any help.

dice.py
import random

'''
class Die:
    def __init__(self, sides=2):
        if sides < 2:
            raise ValueError("Can't have fewer than two sides")
        self.sides = sides
        self.value = random.randint(1, sides)

    def __int__(self):
        return self.value

    def __add__(self, other):
        return int(self) + other

    def __radd__(self, other):
        return self + other


class D20(Die):
    def __init__(self, die_class=Die, *args, **kwargs):
        if not die_class:
            raise ValueError("Must provide a class")
        super().__init__(sides=20)
'''
import random

class Die:
    def __init__(self, sides=2):
        if sides < 2:
            raise ValueError("Can't have fewer than two sides")
        self.sides = sides
        self.value = random.randint(1, sides)
        #print('here in Die me: ', self.value)

    def __int__(self):
        return self.value

    def __add__(self, other):
        return int(self) + other

    def __radd__(self, other):
        return self + other

    def __repr__(self):
        return str(self.value)

'''
class D20(Die):
    def __init__(self, die_class=Die, *args, **kwargs):
        if not die_class:
            raise ValueError("Must provide a Die class")
        super().__init__(sides=20)
        print('here in D20 me:', self.value)
'''
class D20(Die):
    def __init__(self, value=0):
        super().__init__(sides=20)
hands.py
'''
class Hand(list):
    @property
    def total(self):
        return sum(self)
'''
class Hand(list): # get back an instance of Hand with two D20s rolled in it.
    def __init__(self, size=1, die_class=None, *args, **kwargs):
        if not die_class:
            raise ValueError("Must provide a class")  
        super().__init__()

        self.rolls = []
        for _ in range(size):
            self.append(die_class())

    #@staticmethod
    def roll(self):
        return Roll(size=self,die_class=D20)

    #@property
    def total(self):
        print('self in total: ',self)
        return sum(self)

class Roll(Hand):
    def __init__(self, size=0, die_class=Die, *args, **kwargs):
        super().__init__(size=size, die_class=die_class, *args, **kwargs)

1 Answer

Use @classmethod to create the roll method.