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Start your free trialJulia Gron
3,170 Pointshow could self.hit_points ever be less than base_hit_points?
I'm a bit confused about the logic here.
in def init, we set self.hit_points = self.base_hit_points
but then in def rest, we had the condition: ''' if self.hit_points < base_hit_points: self.hit_points +=1
'''
how could self.hit_points ever be less than base_hit_points if they are set to be equal?
1 Answer
Charles Lee
17,825 PointsI believe later on you will write methods that subtract (damage) the player's hit_points when attacked. Then since the player's hit_points are lower than the maximum base_hit_points, the player can rest up and heal away any previous damage.
Hope this helps!