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Laura Paxton
2,304 PointsHow do you size assets for iPhone 6+?
Everything looks great in iPhone 5, 5s and 6. 6+ is a mess. I read that the recommended pixels per inch is 153. Trying to multiply that out and re-size. I'm a clueless person who has designed graphic assets that look great in all those phones in the simulator, so I never even paid attention to the pixel info. Is there an easy way for me to grasp this?
Laura Paxton
2,304 PointsThanks. I'm still having a lot of trouble. I think the Designer's guide to DPI may be more complex than I really need. I managed to get my entire UI on one scene- not pieces I was trying to size one at a time like before. I followed 320x568 point for 1x, 375-667 for 2x, 414-736 for 3x. Still does not work in 6+
1 Answer
Laura Paxton
2,304 PointsThanks, Tunde. My problem is I didn't pay attention to pixel size in the beginning. My assets are all different pixel ratios. They show up great in iPhone 5 and 6 though. So, figuring out the 6+ conundrum is way outside my normal way of thinking. I will have to study this in depth. I am assuming it is safe just to keep working with the UI I already have, since changing the images later won't change my buttons and functions??
Tunde Adegoroye
20,597 PointsTunde Adegoroye
20,597 PointsYou should read the article about designing for different screens Designer's guide to DPI it will teach you about pixel info and sizes you need to design for but for the iPhone 6+ the number you need to multiply your designs by is 5.5 as this is the multiplier for @3x and for iPhone 5, 5s, 6 you would multiply your designs by 2 which is @2x hope this helps but the article goes into more depth