Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

JavaScript

Sam Bazalo
Sam Bazalo
34 Points

How to fix a node.js error in the HTML5 game tutorial

https://teamtreehouse.com/library/coding-your-first-html5-game

I am 31 mns in.

I am getting a node.js error in my console, and I have no idea how to fix it.

Heres a screenshot of the console error.

https://drive.google.com/file/d/0B0-NmX1TmZwQLXdvdzhSUWNxOGs/view?usp=sharing

//set main namespace
goog.provide('treehouse');
goog.require('lime.Director');
goog.require('lime.Scene');
goog.require('lime.Sprite');
goog.require('treehouse.Frog');

//constants for directions
var NORTH = 1;
var EAST = 2;
var SOUTH = 3;
var WEST = 4;

// entrypoint
treehouse.start = function(){

    //set the main lime objects for the game
    this.lime=lime;
    this.director = new this.lime.Director(document.body,1600,780);
    this.director.makeMobileWebAppCapable();
    this.director.setDisplayFPS(false);
    this.gameScene = new this.lime.Scene();
    this.gameScene.setRenderer(this.lime.Renderer.CANVAS);

    //set the main game objects
    var gameBackground = new this.lime.Sprite()
        .setSize(1080,780)
        .setPosition(0,0)
        .setFill("#EEEEEE")
        .setAnchorPoint(0,0);
    this.frog = new treehouse.Frog ();
    this.walls = [];
    this.badges = [];
    this.createWalls();
    this.createBadges();
    //this.positionBadgesAndFrog();
    //this.badgesEarned = 0;

     // create game buttons
    var analogStick = new this.lime.Sprite().setSize(350,372).setPosition(1150,400).setFill('img/analogStick.png').setAnchorPoint(0,0);
    var buttonUp = new this.lime.Sprite().setSize(120,120).setPosition(1265,400).setAnchorPoint(0,0);
    var buttonRight = new this.lime.Sprite().setSize(115,114).setPosition(1384,518).setAnchorPoint(0,0);
    var buttonDown = new this.lime.Sprite().setSize(120,120).setPosition(1265,631).setAnchorPoint(0,0);
    var buttonLeft = new this.lime.Sprite().setSize(115,114).setPosition(1151,518).setAnchorPoint(0,0);

    //add objects to the main game scene
    this.gameScene.appendChild(gameBackground);
    for (var i=0;i<this.walls.length;i++) {
    this.gameScene.appendChild(this.walls[i]);
    }
  for (i=0;i<this.badges.length;i++) {
    this.gameScene.appendChild(this.badges[i]);
    }
    this.gameScene.appendChild(this.frog);
    this.gameScene.appendChild(analogStick);
    this.gameScene.appendChild(buttonUp);
    this.gameScene.appendChild(buttonRight);
    this.gameScene.appendChild(buttonDown);
    this.gameScene.appendChild(buttonLeft);

    // set the scene
  this.director.replaceScene(this.gameScene);

};

    treehouse.createWalls = function() {
    t=30
    var walls = [];
    var wallCoordinates = [
        [0,0,35*t,t],
        [0,0,t,26*t],
        [35*t,0,36*t,26*t],
        [0,25*t,36*t,35*t],
        [0,25*t,36*t,35*t],
        [0,10*t,5*t,11*t],
        [5*t,5*t,16*t,6*t],
        [15*t,5*t,16*t,11*t],
        [15*t,5*t,16*t,11*t],
        [15*t,10*t,21*t,11*t],
        [20*t,10*t,21*t,16*t],
        [5*t,15*t,21*t,16*t],
        [10*t,10*t,11*t,16*t],
        [5*t,20*t,11*t,21*t],
        [5*t,20*t,6*t,26*t],
        [15*t,15*t,16*t,26*t],
        [20*t,0*t,21*t,6*t],
        [25*t,5*t,36*t,6*t],
        [25*t,5*t,26*t,11*t],
        [30*t,10*t,36*t,11*t],
        [30*t,10*t,31*t,16*t],
        [25*t,15*t,30*t,16*t],
        [25*t,15*t,26*t,20*t],
        [20*t,20*t,26*t,21*t],
        [30*t,20*t,31*t,26*t]
    ];
        for (var i=0;i<wallCoordinates.length;i++) {
            var current = wallCoordinates[i];
        this.lime.Sprite().setAnchorPoint(0,0).setPosition(current[0],current[1]).setSize(current[2]-current[0],current[3]-current[1]).setFill('#222222');
        this.walls.push(wall);
    }
};

    //this is required for outside access after code is compiled in ADVANCED_COMPILATIONS mode
goog.exportSymbol('treehouse.start', treehouse.start);