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Alexandra VelezFront End Web Development Techdegree Student 9,313 Points
Video Screenshot http://somup.com/cYhXb8joMZ
Is there a best practice for labeling game elements in the code?
Right now, they share so many variables in common it's tricky to separate game components.
Steven Parker228,039 Points
This game is a bit unusual in that the objects don't have individual identifiers other than the name of the image. The other factor is just the x and y coordinates where they are placed. There is no unique identifier, but as the game reacts to any object of the same type identically, there doesn't need to be.
In games where the objects do need to be uniquely identified, I'd expect to see identifiers with descriptive names more like what you are suggesting. The only "best practice" I can imagine applied to such names would be that the name reflect something identifiable about the object and be unambiguous.