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Start your free trialJason Lee
54 PointsHTML5 GAME - context.fillRect
Same question as everyone else: Rectangles won't draw and image doesn't show on canvas!
index.html: <!DOCTYPE html> <html> <head> <title>Game</title> <link rel="stylesheet" href="style.css"> </head> <body> <canvas id="canvas" width="400" height="400"></canvas> <script src="game.js"</script> </body> </html>
style.css: body { background: #999999; } canvas { display: block; background: #ffffff; margin: 0 auto; }
game.js: var canvas = document.getElementById("canvas"); var context = canvas.getContext("2d");
imgFrog = new Image(); imgFrog.src = "images/mikethefrog.png"; imgFrog.addEventListener("load",init, false);
var requestAnimFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000/60); };
var frogX = 65; var frogY = 65;
function init() { requestAnimFrame(update); }
function update() {
frogY = frogY + 3;
context.clearRect (0, 0, 400, 400);
context.drawImage(imgFrog, frogX, frogY, 100, 77);
context.fillRect( 10, 10, 40, 380, "#000000");
context.fillRect( 10, 10, 380, 40, "#000000");
context.fillRect( 10, 350, 380, 40, "#000000");
context.fillRect( 350, 10, 40, 380, "#000000");
context.fillRect( 180, 10, 40, 180, "#000000");
requestAnimFrame(update);
}
1 Answer
Steven Parker
229,744 PointsIt works fine for me! After I replaced the missing frog image file, I see the black container made of rectangles and the frog image moves.
And you believe everyone else has this same issue?
Steven Parker
229,744 PointsSteven Parker
229,744 PointsIt can be hard to see the issue without the complete project, particularly when images are involved. You can share everything at once if you make a snapshot of your workspace and provide the link to it.