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HTML

Jason Lee
Jason Lee
54 Points

HTML5 GAME - context.fillRect

Same question as everyone else: Rectangles won't draw and image doesn't show on canvas!

index.html: <!DOCTYPE html> <html> <head> <title>Game</title> <link rel="stylesheet" href="style.css"> </head> <body> <canvas id="canvas" width="400" height="400"></canvas> <script src="game.js"</script> </body> </html>

style.css: body { background: #999999; } canvas { display: block; background: #ffffff; margin: 0 auto; }

game.js: var canvas = document.getElementById("canvas"); var context = canvas.getContext("2d");

imgFrog = new Image(); imgFrog.src = "images/mikethefrog.png"; imgFrog.addEventListener("load",init, false);

var requestAnimFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000/60); };

var frogX = 65; var frogY = 65;

function init() { requestAnimFrame(update); }

function update() {

frogY = frogY + 3;
context.clearRect (0, 0, 400, 400);
context.drawImage(imgFrog, frogX, frogY, 100, 77);
context.fillRect( 10, 10, 40, 380, "#000000");
context.fillRect( 10, 10, 380, 40, "#000000");
context.fillRect( 10, 350, 380, 40, "#000000");
context.fillRect( 350, 10, 40, 380, "#000000");
context.fillRect( 180, 10, 40, 180, "#000000");

requestAnimFrame(update);

}

Steven Parker
Steven Parker
229,968 Points

It can be hard to see the issue without the complete project, particularly when images are involved. You can share everything at once if you make a snapshot of your workspace and provide the link to it.

1 Answer

Steven Parker
Steven Parker
229,968 Points

It works fine for me! After I replaced the missing frog image file, I see the black container made of rectangles and the frog image moves.

And you believe everyone else has this same issue?