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JavaScript Object-Oriented JavaScript (2015) Constructor Functions and Prototypes Challenge Solution

Yohanan Braun-Feder
Yohanan Braun-Feder
6,101 Points

I achieved the same result but longer code... the example given does not work.

hi, created this code to process the function on this challenge:

function Dice(sides) {
    this.sides = sides;
    this.roll = function () {
  var randomNumber = Math.floor(Math.random() * this.sides) + 1;
 return randomNumber;
}
}

var dice = new Dice(6);

//this is as far as the course code goes, however when i use this code i get a blank dice roll. I have to add this next part for the roll to actually display on the page:

function print(message) {
  var outputDiv = document.getElementById("placeholder");
  outputDiv.innerHTML = message;
}

print(dice.roll());

the html for this challenge:

<html>
<head>
    <title>Dice Simulator 2015</title>
    <link rel="stylesheet" href="style.css">
</head>  
<body>
  <p id="placeholder">

  </p>
  <button id="button">Roll Dice</button>
  <script src="dice.js"></script>
  <script src="ui.js"></script>
</body>
</html>

2 Answers

The ui.js file in this Workspace does not reflect the update to the var result for the button.onclick method. Change it to var result = dice.roll(); and the code given by Andrew will work.

My solution was similar to Andrew's but I used the console.log function to display the result. However, it only worked with one instance. If I tried to log the random number of another instance it wouldn't work.

My code:

var Dice = function (sides){ this.sides = sides; this.roll = function () { var randomNumber = Math.floor(Math.random() * this.sides) + 1; return randomNumber; } }

var dice1 = new Dice(3); var dice2 = new Dice(6); dice1.roll(console.log(this.randomNumber)); dice2.roll(console.log(this.randomNumber));