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Python Object-Oriented Python Dice Roller RPG Roller

I am quite stuck on the RPG Roller problem. Help, please!

Problem: Now update Hand in hands.py. I'm going to use code similar to Hand.roll(2) and I want to get back an instance of Hand with two D20s rolled in it. I should then be able to call .total on the instance to get the total of the two dice. I'll leave the implementation of all of that up to you. I don't care how you do it, I only care that it works.

The code that I have works locally in that running Hands.roll(2).total, for example, returns a 'correct' looking number: 31, 13, 25, etc.

I'm still getting a bummer: try again, though! Is there anything I'm missing here? Thank you very much for the help.

dice.py
import random


class Die:
    def __init__(self, sides=2):
        if sides < 2:
            raise ValueError("Can't have fewer than two sides")
        self.sides = sides
        self.value = random.randint(1, sides)

    def __int__(self):
        return self.value

    def __add__(self, other):
        return int(self) + other

    def __radd__(self, other):
        return self + other

class D20(Die):
    def __init__(self):
        super().__init__(sides=20)
hands.py
from dice import D20

class Hand(list):
    def __init__(self, fortest=None):
        super().__init__()
        self.extend(fortest)

    @classmethod
    def roll(cls, num_die):
        fortest = []
        for _ in range(num_die):
          fortest.append(D20())
        return cls(fortest)


    @property
    def total(self):
      print(sum(self))

1 Answer

Alex Koumparos
seal-mask
.a{fill-rule:evenodd;}techdegree
Alex Koumparos
Python Development Techdegree Student 36,887 Points

Hi Jacob,

You are almost there. The problem is your total property which prints the output to the console instead of returning it.

Cheers

Alex

Oh my. Thank you!