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Python Python Collections (2016, retired 2019) Dungeon Game Win or Lose

Hai Phan
Hai Phan
2,442 Points

I can't add new monsters, please help!

This is a part of my game that I'm testing out, I want to add a new monster after 3 moves, but I got this error "TypeError: object of type 'NoneType' has no len()". Anyone can help me, please!

import os
import random

SMALL_CELLS = [
(0,0),(1,0),(2,0),(3,0),(4,0),
(0,1),(1,1),(2,1),(3,1),(4,1),
(0,2),(1,2),(2,2),(3,2),(4,2),
(0,3),(1,3),(2,3),(3,3),(4,3),
(0,4),(1,4),(2,4),(3,4),(4,4)
]

ALL_MONSTERS = [(1,1), (2,2), (3,3)]
ALL_MOVES = ["A", "S", "D"]
custom_cells = SMALL_CELLS
player = random.choice(SMALL_CELLS)

def new_monster(custom_cells, player, ALL_MOVES, ALL_MONSTERS):
    if custom_cells == SMALL_CELLS:
        if len(ALL_MOVES) == 0:
            print("** New monster will appear in 3 moves **")
        elif len(ALL_MOVES) % 3 == 1:
            print("** New monster will appear in 2 moves **")
        elif len(ALL_MOVES) % 3 == 2:
            print("** New monster will appear in 1 moves **")
        elif len(ALL_MOVES) % 3 == 0:
            print("** New monster will appear in 3 moves **")
            abc = random.choice(custom_cells.copy().remove(player))
            ALL_MONSTERS.append(abc)
        return ALL_MONSTERS

print(new_monster(custom_cells, player, ALL_MOVES, ALL_MONSTERS))

1 Answer

The remove method doesn't return anything so in your code custom_cells.copy().remove(player) = none. I made the following modification:

elif len(ALL_MOVES) % 3 == 0:
    print("** New monster will appear in 3 moves **")

    abc = custom_cells.copy()
    abc.remove(player)
    abc = random.choice(abc)     
    ALL_MONSTERS.append(abc)
return ALL_MONSTERS

Not sure what this does without seeing the rest of the code.

Hai Phan
Hai Phan
2,442 Points

Thanks for the answer, this helps me a lot! :+1: