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JavaScript Object-Oriented JavaScript Getters and Setters Creating Getter Methods

I can't seem to get the right answer here. any help?

creating_getters.js
class Student {
    constructor(gpa, credits){
        this.gpa = gpa;
        this.credits = credits;
    }

    stringGPA() {
        return this.gpa.toString();
    }

    get level() {
      const credits = this.credits;
      if (credits > 90) {
        return 'Senior';
      } else if (credits >= 61) {
        return 'Junior';
      } else if (credits >= 31) {
        return 'Sophmore';
      } else {
        return 'Freshman';
      }
    }

}

const student = new Student(3.9, 50);

console.log(student.level);

1 Answer

Jason Anders
MOD
Jason Anders
Treehouse Moderator 145,858 Points

HI Daniel Kolb

You do have it!! :) You simply have a spelling error in one the the levels.
You have "Sophmore" that is missing an "o" — Just correct the spelling to "Sophomore" and it will pass.

It'd be good to remember that code challenges are very strict and very picky. One spelling error or a missing punctuation mark, or anything else that is not specified in the instructions will result in a "Bummer!" message even if the code is correct.

Keep coding! :) :dizzy:

Steven Parker
Steven Parker
229,732 Points

I would add that programming in general is "very picky". A misspelled variable name or comparison value will almost always prevent code from working as intended.

But the challenges are indeed picky about other aspects of the conditions given in the instructions, like the contents of displayed strings which would cause no errors in actual practice.