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Start your free trialLana Wong
3,968 PointsI do not understand
I like to copy all these works down, so I could reference them in the future. For some reason, my code does not work.
class Tower{
let position: Point
var range: Int = 1
var strength: Int = 1
init(x: Int, y: Int){
self.position = Point(x: x, y: y)
}
}
func fireAtEnemy(enemy: Enemy) {
if inRange(self.position, range: self.range, target: enemy.position) {
while enemy.life > 0 {
enemy.decreaseHealth(self.strength)
print("Enemy vanquished!")
}
}else {
print("Darn! Enemy out of range!")
}
}
func inRange(position: Point, range: Int, target: Point) -> Bool {
let availablePositions = position.surroundingPoints(withRange: range)
for point in availablePositions {
if (point.x == target.x) && (point.y == target.y) {
return true
}
}
return false
}
If you test this on Xcode, you will see the problem.
Thx!
1 Answer
Sanam Patel
10,615 PointsThe two methods should be inside the Tower class. Copy and paste fireAtEnemy() and inRange() inside the Tower class.