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Gary Gibson
5,011 PointsI expanded the Dungeon Game to have more tiles. Now I can't keep the player from going past the walls.
Here is the original code.
import random
CELLS = [(0, 2), (1, 2), (2, 2),
(0, 1), (1, 1), (2, 1),
(0, 0), (1, 0), (2, 0)]
def get_locations():
monster = random.choice(CELLS)
door = random.choice(CELLS)
player = random.choice(CELLS)
start = player
if monster == door or monster == player or player == door:
return get_locations()
return monster, door, player
def move_player(player, move):
x, y = player
if move == 'LEFT':
x -= 1
elif move == 'RIGHT':
x += 1
elif move == 'UP':
y += 1
elif move == 'DOWN':
y -= 1
return x, y
def get_moves(player):
moves = ['LEFT', 'RIGHT', 'UP', 'DOWN']
if player[0] == 0:
moves.remove('LEFT')
if player[0] == 2:
moves.remove('RIGHT')
if player[1] == 0:
moves.remove('DOWN')
if player[1] == 2:
moves.remove('UP')
return moves
def draw_map(player):
print(" _ _ _")
tile = '|{}'
for idx, cell in enumerate(CELLS):
if idx in [0, 1, 3, 4, 6, 7]:
if cell == player:
print(tile.format('x'), end='')
else:
print(tile.format('_'), end='')
else:
if cell == player:
print(tile.format('x|'))
else:
print(tile.format('_|'))
monster, door, player = get_locations()
start = player
print('Welcome to The Dungeon.')
print("Enter QUIT to quit.")
while True:
moves = get_moves(player)
print("You're currenty in room {}.".format(player))
print('You can move {}.'.format(moves))
draw_map(player)
move = input("> ")
move = move.upper()
if move == "QUIT":
break
if move == "MONSTER":
print("The Grue is in {}.".format(monster))
continue
if move == "DOOR":
print("The door is in {}.".format(door))
continue
if move in moves:
player = move_player(player, move)
else:
print("** Walls are hard. Stop walking into them! **")
if player == door:
print("You escaped!")
break
elif player == monster:
print("You were eaten by the Grue.")
break
Here is my tweaked code:
import random
CELLS = [(0, 5), (1, 5), (2, 5), (3, 5), (4, 5), (5, 5),
(0, 4), (1, 4), (2, 4), (3, 4), (4, 4), (5, 4),
(0, 3), (1, 3), (2, 3), (3, 3), (4, 3), (5, 3),
(0, 2), (1, 2), (2, 2), (3, 2), (4, 2), (5, 2),
(0, 1), (1, 1), (2, 1), (3, 1), (4, 1), (5, 1),
(0, 0), (1, 0), (2, 0), (3, 0), (4, 0), (5, 0)]
def get_locations():
monster = random.choice(CELLS)
door = random.choice(CELLS)
player = random.choice(CELLS)
start = player
if monster == door or monster == player or player == door:
return get_locations()
return monster, door, player
def move_player(player, move):
x, y = player
if move == 'LEFT':
x -= 1
elif move == 'RIGHT':
x += 1
elif move == 'UP':
y += 1
elif move == 'DOWN':
y -= 1
return x, y
def get_moves(player):
moves = ['LEFT', 'RIGHT', 'UP', 'DOWN']
if player[0] == 0:
moves.remove('LEFT')
if player[0] == 2:
moves.remove('RIGHT')
if player[1] == 0:
moves.remove('DOWN')
if player[1] == 2:
moves.remove('UP')
return moves
def draw_map(player):
print(" _ _ _ _ _ _")
tile = '|{}'
for idx, cell in enumerate(CELLS):
if idx in [5, 11, 17, 23, 29, 35]:
if cell == player:
print(tile.format('x|'))
else:
print(tile.format('_|'))
else:
if cell == player:
print(tile.format('x'), end='')
else:
print(tile.format('_'), end='')
print("")
def draw_monster(monster):
print(" _ _ _ _ _ _")
tile = '|{}'
for idx, cell in enumerate(CELLS):
if idx in [5, 11, 17, 23, 29, 35]:
if cell == monster:
print(tile.format('x|'))
else:
print(tile.format('_|'))
else:
if cell == monster:
print(tile.format('x'), end='')
else:
print(tile.format('_'), end='')
monster, door, player = get_locations()
start = player
print('Welcome to The Dungeon.')
print("Enter QUIT to quit.")
while True:
moves = get_moves(player)
print("You're currenty in room {}.".format(player))
print('You can move {}.'.format(moves))
draw_map(player)
move = input("> ")
move = move.upper()
if move == "QUIT":
break
if move == "MONSTER":
print("The Grue is in {}.".format(monster))
draw_monster(monster)
continue
if move == "DOOR":
print("The door is in {}.".format(door))
continue
if move in moves:
player = move_player(player, move)
else:
print("** Walls are hard. Stop walking into them! **")
player = start
if player == door:
print("You escaped!")
break
elif player == monster:
print("You were eaten by the Grue.")
break
1 Answer
Haider Ali
Python Development Techdegree Graduate 24,728 PointsHi there, I have taken a look at your code. Where you have gone wrong is inside the get_moves function, you have expanded your grid so inside your get moves function you should have made the grid boundaries to 5 since that is the coordinate of your outer cell. Doing this will stop the player from going outside of that cell. Your function should look like this:
def get_moves(player):
moves = ['LEFT', 'RIGHT', 'UP', 'DOWN']
if player[0] == 0:
moves.remove('LEFT')
if player[0] == 5: #<-- should be 5
moves.remove('RIGHT')
if player[1] == 0:
moves.remove('DOWN')
if player[1] == 5: #<-- should be 5
moves.remove('UP')
return moves
If you have any further questions, please feel free to leave a comment :).
Thanks,
Haider
Gary Gibson
5,011 PointsGary Gibson
5,011 PointsThank you. Honestly, sometimes I miss the explanations of why a number is there. I completely misunderstood just how this function was limiting the movement of the player. Now I get it.
I have to remove "player = start" which I added as a convoluted way to get the player back to a correct position.