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iOS Build a Vending Machine App in Swift 2.0 Loading Data From a Resource Finishing Touches

I get a compiler error "type VendingMachine does not conform to protocol vendingMachineType"

I get a compiler error "type VendingMachine does not conform to protocol vendingMachineType" for the "VendingMachine" class. I can't understand why. Does somebody know?

Here is my code (sorry for the layout):

import Foundation

// Protocols

protocol VendingMachineType { var selection: [vendingSelection] { get } var inventory: [vendingSelection: ItemType] { get set } var amountDeposited: [Double] { get set }

init(inventory : [vendingSelection: ItemType])

func vend (selection: vendingSelection, quantity: Double) throws
func deposit (amount: Double)

}

protocol ItemType { var price: Double { get } var quantity : Double { get set } }

// Error Types

enum inventoryError: ErrorType{ case InvalidResource case ConversionError case InvalidKey }

// Helper Class

class PlistConveter { class func dictionaryFromFile(resource: String, ofType type: String) throws -> [String : AnyObject] { guard let path = NSBundle.mainBundle().pathForResource(resource, ofType: type) else { throw inventoryError.InvalidResource } guard let dictionary = NSDictionary(contentsOfFile: path), let castDictionary = dictionary as? [String : AnyObject] else { throw inventoryError.ConversionError } return castDictionary } }

class inventoryUnarchiver { class func vendingInventoryFromDictionary(dictionary: [String : AnyObject]) throws -> [vendingSelection : ItemType] { var inventory: [vendingSelection: ItemType] = [:]

    for (key,value) in dictionary {
        if let itemDict = value as? [String : Double], let price = itemDict["price"], let quantity = itemDict["quantity"] {
            let item = VendingItem(price: price, quantity: quantity)

            guard let key = vendingSelection(rawValue: key) else {
                throw inventoryError.InvalidKey
            }
           inventory.updateValue(item, forKey: key)
        }
    }
    return inventory
}

}

// Concrete Types

enum vendingSelection: String { case Soda case DietSoda case Chips case Cookie case Sandwich case Wrap case CandyBar case PopTart case Water case FruitJuice case SportsDrink case Gum }

struct VendingItem : ItemType { var price: Double var quantity: Double }

class VendingMachine: VendingMachineType { let selection: [vendingSelection] = [.Soda, .DietSoda, .Chips, .Cookie, .Sandwich, .Wrap, .CandyBar, .PopTart, .Water, .FruitJuice, .SportsDrink, .Gum] var inventory: [vendingSelection : ItemType] var amountDeposited: Double = 10.0

required init(inventory: [vendingSelection : ItemType]) {
    self.inventory = inventory
}

func vend(selection: vendingSelection, quantity: Double) throws {
    // Add code
}
func deposit(amount: Double) {
    // Add code
}

}

4 Answers

The amountDeposited variable in your VendingMachineType protocol should be a Double instead of a [Double]. :)

You should have

" // Concrete Types enum VendingSelection: String { case Soda case DietSoda case Chips case Cookie case Sandwich case Wrap case CandyBar case PopTart case Water case FruitJuice case SportsDrink case Gum } "

and make sure the v in VendingSelection is capitalized if its capitalized where you defined it.

Thanks for the answer, but it seems it's not the only problem I had with my code. I still have my compiler error! I repost my code with good format

import Foundation

// Protocols

protocol VendingMachineType {
    var selection: [VendingSelection] { get }
    var inventory: [VendingSelection: ItemType] { get set }
    var amountDeposited: [Double] { get set }

    init(inventory : [VendingSelection: ItemType])

    func vend (selection: VendingSelection, quantity: Double) throws
    func deposit (amount: Double)
}

protocol ItemType {
    var price: Double { get }
    var quantity : Double { get set }
}

// Error Types

enum InventoryError: ErrorType {
    case InvalidResource
    case ConversionError
    case InvalidKey
}

// Helper Class

class PlistConveter {
    class func dictionaryFromFile(resource: String, ofType type: String) throws -> [String : AnyObject] {
        guard let path = NSBundle.mainBundle().pathForResource(resource, ofType: type) else {
            throw InventoryError.InvalidResource }
        guard let dictionary = NSDictionary(contentsOfFile: path), let castDictionary = dictionary as? [String : AnyObject] else {
            throw InventoryError.ConversionError }
        return castDictionary
    }
}

class inventoryUnarchiver {
    class func vendingInventoryFromDictionary(dictionary: [String : AnyObject]) throws -> [VendingSelection : ItemType] {
        var inventory: [VendingSelection: ItemType] = [:]

    for (key,value) in dictionary {
        if let itemDict = value as? [String : Double], let price = itemDict["price"], let quantity = itemDict["quantity"] {
            let item = VendingItem(price: price, quantity: quantity)

            guard let key = VendingSelection(rawValue: key) else {
                throw InventoryError.InvalidKey
            }
            inventory.updateValue(item, forKey: key)
        }
    }
    return inventory
    }
}

// Concrete Types

enum VendingSelection: String {
    case Soda
    case DietSoda
    case Chips
    case Cookie
    case Sandwich
    case Wrap
    case CandyBar
    case PopTart
    case Water
    case FruitJuice
    case SportsDrink
    case Gum
}

struct VendingItem : ItemType {
    var price: Double
    var quantity: Double
}

class VendingMachine: VendingMachineType {
    let selection: [VendingSelection] = [.Soda, .DietSoda, .Chips, .Cookie, .Sandwich, .Wrap, .CandyBar, .PopTart, .Water, .FruitJuice, .SportsDrink, .Gum]
    var inventory: [VendingSelection : ItemType]
    var amountDeposited: Double = 10.0

    required init(inventory: [VendingSelection : ItemType]) {
        self.inventory = inventory
    }

    func vend(selection: VendingSelection, quantity: Double) throws {
        // Add code
    }
    func deposit(amount: Double) {
        // Add code
    }
}

Thanks a lot Darya! I've been looking for this error for weeks!