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Python Object-Oriented Python (retired) Inheritance DRY

Chang Hyeon Lee
Chang Hyeon Lee
2,008 Points

I got invalid syntax error

I had a monster.py import random

from combat import Combat

COLORS = ['yellow', 'red', 'blue', 'green']

class Monster(Combat): min_hit_points = 1 max_hit_points = 1 min_experience = 1 max_experience = 1 weapon = 'sword' sound = 'roar'

def __init__ (self, **kwargs):
    self.hit_points =random.randint(self.min_hit_points, self.max_hit_points)
    self.experience =random.randint(self.min_experience, self.max_experience)
    self.color = random.choice(COLORS)

    for key, value in kwargs.items():
        setattr(self, key, value)   

def __str__(self):
    return '{} {}, HP:{}, XP: {}'.format(self.color.title(),
                                      self.__class__.__name__,
                                      self.hit_points,
                                      self.experience)
def battlecry(self):
    return self.sound.upper() 

class Goblin(Monster): max_hit_points = 3 max_experience = 2 sound = 'hob'

class Troll(Monster): max_hit_points = 5 min_hit_points = 3 min_experience = 2 max_experience = 6 sound = 'hows'

class Dragon(Monster): max_hit_points = 8 min_hit_points = 4 min_experience = 5 max_experience = 2 sound = 'grall'

character.py: from combat import Combat

class Character(Combat): experience = 0 hit_points = 10

def get_weapon(self):
    weapon_choice = input("Weapon ([S]word, [A]xe, [B]ow): ").lower()

    if weapon_choice in 'sab':
        if weapon_choice == 's':
            return 'sword'
        elif weapon_choice == 'a':
            return 'axe'
        else:
            return 'bow'
    else:
        return self.get_weapon()    

def __init__(self, **kwargs):
    self.name = input("Name: ")
    self.weapon = self.get_weapon()

    for key, value in kwargs.items():
        setattr(self, key, value)

and combat.py: import random

class Combat: dodge_limit = 6 attack_limit = 6

def dodge(self): roll = random.randint(1, self.dodge_limit) retrun roll > 4

def attack(self): roll = random.randint(1, self.attack_limit) return roll > 4

and then I typed (from combat import Combat), I got syntax error message

Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "/home/treehouse/workspace/monster.py", line 3, in <module>
from combat import Combat

from combat import Combat
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "/home/treehouse/workspace/combat.py", line 10
retrun roll > 4
^
SyntaxError: invalid syntax

What did I wrong? and then if I see this error message, how can I fix this?

Thank you.

Chang, when posting Python code in forums use the following syntax:

```python

(Your code goes here)

```

For example:

```python

COLORS = ['yellow', 'red', 'blue', 'green']

```

This would look like this:

COLORS = ['yellow', 'red', 'blue', 'green']

Please edit your question with this syntax and I will help you.

Jeff Muday
Jeff Muday
Treehouse Moderator 28,720 Points

One error here is that you misspelled "return" as "retrun". I hope that's it since that is easy to fix.

Leonard Bode is right, that you would be better served by putting your python in a code block with syntax coloring. The keywords should be colored orange and misspelled keyword is in white.

return roll > 4  # this works
retrun roll > 4 # this does not work

Good luck in all your Treehouse courses! JM

Doc Collins
Doc Collins
7,087 Points

You typed: retrun roll > 4

It should have been: return roll > 4