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Start your free trial###### Aman Rai

3,040 Points# I got the same result but with a different approach. Is my code still correct?

```
var selectNum = prompt('Insert a number');
var selectedNum = parseInt(selectNum);
var selectNum2 = prompt('Insert another number');
var selectedNum2 = parseInt(selectNum2);
var yourRanNum = Math.floor(Math.random() * selectedNum2) + selectedNum;
var message = '<p>' + yourRanNum + ' is a number between ' + selectedNum + ' and ' + selectedNum2 + '</p>';
document.write(message);
```

## 3 Answers

###### HIDAYATULLAH ARGHANDABI

21,058 PointsDear Aman Rai, I checked your code you are doing great job. One question can have many approaches to solve if your answer is satisfied by the terms required then it is perfect. In software engineering we have a term called KISS- It means keep it simple. If it works it is your best method.

# Enjoy Learning

###### Chevy McMartin

9,681 PointsHi, your code won't work properly. Try your code using some high numbers like from 100 to 110.

It's just the math logic.

###### Willemijn B

5,577 PointsI did the same thing and I can't seem to figure out the math that makes high numbers not work properly with this approach (whereas it does work with the solution given). Can someone explain?

###### Ed Carter

Courses Plus Student 2,661 PointsThis is the problem line:

```
var yourRanNum = Math.floor( Math.random() * selectedNum2 ) + selectedNum;
```

Consider this element in isolation:

```
Math.random() * selectedNum2
```

In this fragment, a random value between 0 and 1 [**Math.random()**] is multiplied by the second value entered by the user [**selectedNum2**]. Let's say that **selectedNum2** is 10. This snippet of code will therefore generate a value between 0 and 9.99999999 (we won't get 10 because the **Math.random()** function never returns 1).

Now apply the **Math.floor()** function...

```
Math.floor( Math.random() * selectedNum2 )
```

**Math.floor()** rounds down the given value, so from this fragment we attain an integer between 0 and 9. To which we then add the first number that the user entered [**selectedNum**]...

```
Math.floor( Math.random() * selectedNum2 ) + selectedNum
```

Now say that **selectedNum** is 5. We therefore have a range of possible outputs for this variable between (0 + 5) and (9 + 5), i.e. 5 and 14. But the goal of the code is to return a value between 5 and 10.

That's why we have to calculate the difference between the two submitted user values, i.e. 10 - 5 = 5. We want to generate a random value in that range (i.e. between 0 and 5) and add it to the lower of the two given user values, giving us a range of potential outputs between (5 + 0) and (5 + 5) -- i.e. a number between 5 and 10.

We can do this as follows:

```
var difference = selectedNum2 - selectedNum;
var yourRanNum = Math.floor( Math.random() * (difference + 1) ) + selectedNum;
```

Note that we have to multiply by **(difference + 1)** in order to attain a range that includes the upper as well as the lower value provided by the user. Without the +1, we'd be limited (continuing the example above) to a range between 5 and 9.