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Game Development How to Make a Video Game Player Input and Cameras Quaternions

I have tried to fix this error, but I can't seem to find where it is

I have done all the steps so far, but my frog won't move because A: theres an error (Unexpected symbol end of file) and B: Even when there was no error, apparently my coding isn't right. why not? using UnityEngine; using System.Collections; using System.Collections.Generic; public class PlayerMovement : MonoBehaviour { private Animator playerAnimator; private float moveHorizontal; private float moveVertical; private Vector3 movement;

void Start ()

{ playerAnimator = GetComponent<Animator> (); } void Update () { moveHorizontal = Input.GetAxisRaw ("Horizontal"); movement = new Vector3 (moveHorizontal, 0.0f, moveVertical); } void FixedUpdate (){ if (movement != Vector3.zero) { playerAnimator.SetFloat ("Speed", 3f); } else { playerAnimator.SetFloat ("Speed", 0f); }