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Start your free trialOsaro Igbinovia
Full Stack JavaScript Techdegree Student 15,928 PointsI keep on getting an endless loop, and whenever I launch my workspace it becomes unresponsive and treehouse webpage
var upper = 10; var attempts = 0; var message; var answer = parseInt(message); var correct = false;
function randomNumber(upper){ var rand = Math.floor(Math.random() * upper) + 1; return rand; }
do{ message = prompt("Guess my correct random number between 1 and 10"); attempts += 1; if(answer === randomNumber(upper)){ correct = true; } }while( ! correct )
document.write("<p>It took you " + attempts + " times before you got " + randomNumber(upper) + " correctly" + ".</p>");
1 Answer
Robert Howington
1,787 PointsI was able to get it to work by eliminating the global answer variable and just combining it in the Do/while loop. Also referenced the 'rand' variable on the .write() method params
var upper = 10;
var attempts = 0;
// var answer = parseInt(message); *** Moved into Do/while Loop *** //
var correct = false;
var rand;
function randomNumber(upper) {
return rand = Math.floor(Math.random() * upper) + 1;
}
do {
answer = parseInt(prompt("Guess my correct random number between 1 and 10"));
attempts += 1;
if (answer === randomNumber(upper)) {
correct = true;
}
}
while (!correct)
document.write("<p>It took you " + attempts + " times before you got " + rand + " correctly" + ".</p>");
Osaro Igbinovia
Full Stack JavaScript Techdegree Student 15,928 PointsThank you very much Robert, the code is up and running. With these little adjustments I now COMPLETELY understand what you were trying to explain in your previous reply. You can delete the message variable by the way :)
Robert Howington
1,787 PointsRobert Howington
1,787 PointsWhen you write message to document, you are again calling the randomNumber(), so if you do match during the game, the random value in your message won't actually be the value that was matched.