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JavaScript Setting up Webpack Dev Server

Azim Sodikov
Azim Sodikov
11,432 Points

Iam getting this error, cant debug

ERROR in missing ) after argument list @ ./app.js 17:0-26 webpack: Failed to compile.

even though I just copy and pasted the project files!

4 Answers

Hi, can you post your actual code? I may be able to better assist you that way

Azim Sodikov
Azim Sodikov
11,432 Points

I posted the actual code btw!

Azim Sodikov
Azim Sodikov
11,432 Points

the error is coming from bundle.js and its 22000 line

Azim Sodikov
Azim Sodikov
11,432 Points

so I copied and pasted final project files and run npm install and install all stuff, and run npm start and terminal gives me this above errors while compiling the file!

Azim Sodikov
Azim Sodikov
11,432 Points
// Libs
import React from 'react';

const INITIAL_STATE = {
  players: [
    {
      name: "Jim Hoskins",
      score: 31,
    },
    {
      name: "Andrew Chalkley",
      score: 20,
    },
    {
      name: "Alena Holligan",
      score: 50,
    },
  ],
}


const Scoreboard = React.createClass({
  getInitialState: function () {
    return INITIAL_STATE;
  },

  onScoreChange: function (index, delta) {
    this.state.players[index].score += delta;
    this.setState(this.state);
  },

  onAddPlayer: function (name) {
    this.state.players.push({ name: name, score: 0 });
    this.setState(this.state);
  },

  onRemovePlayer: function (index) {
    this.state.players.splice(index, 1);
    this.setState(this.state);
  },

  render: function () {
    return (
      <div className="scoreboard">
        <Header players={this.state.players} />
        <div className="players">
          {this.state.players.map(function(player, index) {
             return (
               <Player
                 name={player.name}
                 score={player.score}
                 key={player.name}
                 onScoreChange={(delta) => this.onScoreChange(index, delta)}
                 onRemove={() => this.onRemovePlayer(index)}
               />
             );
           }.bind(this))}
        </div>
        <AddPlayerForm onAdd={this.onAddPlayer} />
      </div>
    );
  }
});

function Header(props) {
  return (
    <div className="header">
      <Stats players={props.players} />
      <h1>Scoreboard</h1>
      <Stopwatch />
    </div>
  );
}

Header.propTypes = {
  players: React.PropTypes.array.isRequired,
};

function Stats(props) {
  const playerCount = props.players.length;
  const totalPoints = props.players.reduce(function(total, player) {
    return total + player.score;
  }, 0);

  return (
    <table className="stats">
      <tbody>
        <tr>
          <td>Players:</td>
          <td>{playerCount}</td>
        </tr>
        <tr>
          <td>Total Points:</td>
          <td>{totalPoints}</td>
        </tr>
      </tbody>

    </table>
  )
}

Stats.propTypes = {
  players: React.PropTypes.array.isRequired,
};

const Stopwatch = React.createClass({
  getInitialState: function () {
    return ({
      running: false,
      previouseTime: 0,
      elapsedTime: 0,
    });
  },

  componentDidMount: function () {
    this.interval = setInterval(this.onTick);
  },

  componentWillUnmount: function () {
    clearInterval(this.interval);
  },


  onStart: function () {
    this.setState({
      running: true,
      previousTime: Date.now(),
    });
  },

  onStop: function () {
    this.setState({
      running: false,
    });
  },

  onReset: function () {
    this.setState({
      elapsedTime: 0,
      previousTime: Date.now(),
    });
  },

  onTick: function () {
    if (this.state.running) {
      var now = Date.now();
      this.setState({
        elapsedTime: this.state.elapsedTime + (now - this.state.previousTime),
        previousTime: Date.now(),
      });
    }
  },

  render: function () {
    var seconds = Math.floor(this.state.elapsedTime / 1000);
    return (
      <div className="stopwatch" >
        <h2>Stopwatch</h2>
        <div className="stopwatch-time"> {seconds} </div>
        { this.state.running ?
          <button onClick={this.onStop}>Stop</button>
          :
          <button onClick={this.onStart}>Start</button>
        }
        <button onClick={this.onReset}>Reset</button>
      </div>
    )
  }
});

function Player(props) {
  return (
    <div className="player">
      <div className="player-name">
        <a className="remove-player" onClick={props.onRemove}>āœ–</a>
        {props.name}
      </div>
      <div className="player-score">
        <Counter onChange={props.onScoreChange} score={props.score} />
      </div>
    </div>
  );
}

Player.propTypes = {
  name: React.PropTypes.string.isRequired,
  score: React.PropTypes.number.isRequired,
  onRemove: React.PropTypes.func.isRequired,
  onScoreChange: React.PropTypes.func.isRequired,
};

function Counter(props) {
  return (
    <div className="counter" >
      <button className="counter-action decrement" onClick={() => props.onChange(-1)}>
        -
      </button>
      <div className="counter-score"> {props.score} </div>
      <button className="counter-action increment" onClick={() => props.onChange(1)}>
        +
      </button>
    </div>
  );
}

Counter.propTypes = {
  onChange: React.PropTypes.func.isRequired,
  score: React.PropTypes.number.isRequired,
}


const AddPlayerForm = React.createClass({
  propTypes: {
    onAdd: React.PropTypes.func.isRequired,
  },

  getInitialState: function () {
    return { name: "" };
  },

  onNameChange: function (e) {
    const name = e.target.value;
    this.setState({ name: name });
  },

  onSubmit: function (e) {
    if (e) e.preventDefault();
    this.props.onAdd(this.state.name);
    this.setState({ name: "" });
  },

  render: function () {
    return (
      <div className="add-player-form">
        <form onSubmit={this.onSubmit}>
          <input
            type="text"
            value={this.state.name}
            onChange={this.onNameChange}
            placeholder="Player Name"
          />
          <input type="submit" value="Add Player" />
        </form>
      </div>
    );
  }
});

export default Scoreboard;