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# I'm not sure why this doesn't work {python}

question: Our game's player only has two attributes, x and y coordinates. Let's practice with a slightly different one, though. This one has x, y, and "hp", which stands for hit points.

Our move function takes this three-part tuple player and a direction tuple that's two parts, the x to move and the y (like (-1, 0) would move to the left but not up or down).

Finish the function so that if the player is being run into a wall, their hp is reduced by 5. Don't let them go past the wall. Consider the grid to be 0-9 in both directions. Don't worry about keeping their hp above 0 either.

Can someone help me pls?

movement.py
```# EXAMPLES:
# move((1, 1, 10), (-1, 0)) => (0, 1, 10)
# move((0, 1, 10), (-1, 0)) => (0, 1, 5)
# move((0, 9, 5), (0, 1)) => (0, 9, 0)

def move(player, direction):
x, y, hp = player
mx, my = direction
x += mx
y += my
if x > 9:
hp -= 5
x =  9
if x < 0:
hp -= 5
x = 0
if y < 0:
hp -= 5
x = 0
if y > 9:
hp -=5
x = 9
return x, y, hp
```

it now works in workspace but it still says it's wrong. It says the hp is wrong.

You are very close! There appear to be typos in the code. Hint: Where are the reassignments for `y` when it is out of bounds?