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Start your free trialKars Jansens
5,348 PointsI'm not sure why this doesn't work {python}
question: Our game's player only has two attributes, x and y coordinates. Let's practice with a slightly different one, though. This one has x, y, and "hp", which stands for hit points.
Our move function takes this three-part tuple player and a direction tuple that's two parts, the x to move and the y (like (-1, 0) would move to the left but not up or down).
Finish the function so that if the player is being run into a wall, their hp is reduced by 5. Don't let them go past the wall. Consider the grid to be 0-9 in both directions. Don't worry about keeping their hp above 0 either.
Can someone help me pls?
# EXAMPLES:
# move((1, 1, 10), (-1, 0)) => (0, 1, 10)
# move((0, 1, 10), (-1, 0)) => (0, 1, 5)
# move((0, 9, 5), (0, 1)) => (0, 9, 0)
def move(player, direction):
x, y, hp = player
mx, my = direction
x += mx
y += my
if x > 9:
hp -= 5
x = 9
if x < 0:
hp -= 5
x = 0
if y < 0:
hp -= 5
x = 0
if y > 9:
hp -=5
x = 9
return x, y, hp
2 Answers
Chris Freeman
Treehouse Moderator 68,457 PointsYou are very close! There appear to be typos in the code. Hint: Where are the reassignments for y
when it is out of bounds?
Post back if you need more help. Good luck!
Kars Jansens
5,348 PointsThank you, I have another question maybe you also could help me with that one. https://teamtreehouse.com/community/i-dont-know-why-this-isnt-working-python
Chris Freeman
Treehouse Moderator 68,457 PointsLooks like Steven Parker has already gotten to it. Thanks Steven!
Kars Jansens
5,348 PointsKars Jansens
5,348 Pointsit now works in workspace but it still says it's wrong. It says the hp is wrong.