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iOS Build a Simple iPhone App (iOS7) Animating and Intercepting Events Image Based Animation

Michael Iman
PLUS
Michael Iman
Courses Plus Student 1,257 Points

Image Based Animation

I'm looking to ensure that I'm doing this correctly but not sure how what I'm doing wrong here. How can I correct this issue?

It will be greatly appreciated!

#import "THViewController.h"

@implementation THViewController

- (void)viewDidLoad {
    [super viewDidLoad];

    // backgroundImage is a local variable
    UIImage *backgroundImage = [UIImage imageNamed:@"background"];
    // imageView is a property
    self.imageView = [[UIImageView alloc] initWithImage:backgroundImage];

    // Add your code below! 
    // Remember 'imageView' is a property 
    // so refer to it as 'self.imageView'

  self.imageView.animationImages = [[NSArray alloc] initWithObjects: [UIImage imageNamed:
                                                                              @"01.png",
                                                                              @"02.png", 
                                                                              @"03.png", nil];

}

@end
    ```

1 Answer

Stone Preston
Stone Preston
42,016 Points

Here is a hint: you are going to have to call [UIImage imageNamed:] for each image in your array. so inside your initWithObjects call you are going to need 3 separate calls to the [UIImage imageNamed] method.