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Start your free trialMichael Iman
Courses Plus Student 1,257 PointsImage Based Animation
I'm looking to ensure that I'm doing this correctly but not sure how what I'm doing wrong here. How can I correct this issue?
It will be greatly appreciated!
#import "THViewController.h"
@implementation THViewController
- (void)viewDidLoad {
[super viewDidLoad];
// backgroundImage is a local variable
UIImage *backgroundImage = [UIImage imageNamed:@"background"];
// imageView is a property
self.imageView = [[UIImageView alloc] initWithImage:backgroundImage];
// Add your code below!
// Remember 'imageView' is a property
// so refer to it as 'self.imageView'
self.imageView.animationImages = [[NSArray alloc] initWithObjects: [UIImage imageNamed:
@"01.png",
@"02.png",
@"03.png", nil];
}
@end
```
1 Answer
Stone Preston
42,016 PointsHere is a hint: you are going to have to call [UIImage imageNamed:] for each image in your array. so inside your initWithObjects call you are going to need 3 separate calls to the [UIImage imageNamed] method.