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iOS Swift 2.0 Protocols Swift 2.0 Protocols Protocols With Methods

In the editor below, I've declared a class, WifiLamp, that represents an interface to one of those Internet of Things la

In the editor below, I've declared a class, WifiLamp, that represents an interface to one of those Internet of Things lamps. The class models state that determines whether the lamp is on or off and a color, represented by the Color enum. For the first step, declare a protocol named ColorSwitchable. The protocol has a single requirement: a method named switchColor that takes a value of Color as an argument. For the sake of this challenge, make sure your method parameter is named color.

protocols.swift
// Declare protocol here
protocol ColorSwitchable {
func switchColor() -> (color )
}

enum LightState {
  case On, Off
}

enum Color {
  case RGB(Double, Double, Double, Double)
  case HSB(Double, Double, Double, Double)
}

class WifiLamp {
  let state: LightState
  var color: Color

  init() {
    self.state = .On
    self.color = .RGB(0,0,0,0)
  }
}

1 Answer

Very close, except for one detail: color was to be a parameter of type Color, not a return type:

// Declare protocol here
protocol ColorSwitchable {
  func switchColor(color: Color) 
}