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Start your free trialCorey Hellwege
3,863 PointsIn the editor below you have two objects - classes named Point and Robot. The Robot stores its location as a point insta
Hi, not sure how to finish this off correctly.
class Point {
var x: Int
var y: Int
init(x: Int, y: Int){
self.x = x
self.y = y
}
}
enum Direction {
case Left
case Right
case Up
case Down
}
class Robot {
var location: Point
init() {
self.location = Point(x: 0, y: 0)
}
func move(direction: Direction) {
// Enter your code below
switch direction {
case .Left: Point(x: -1, y: 0)
case .Right: Point(x: +1, y: 0)
case .Up: Point(x: 0, y: +1)
case.Down: Point(x: 0, y: -1)
}
}
}
let direction = move(Direction)
2 Answers
jcorum
71,830 PointsYou can get to the x and y variables for location using dot notation.
func move(direction: Direction) {
// Enter your code below
switch direction {
case .Up:
location.y++
case .Down:
location.y--
case .Right:
location.x++
case .Left:
location.x--
}
}
Ayso Lima Marques
5,122 Pointsjust in case some more recent student come here to check this out, in swift 3.0, you should proceed that way
func move(direction: Direction) {
// Enter your code below
switch direction {
case .Up:
return location.y += 1
case .Down:
return location.y -= 1
case .Right:
return location.x += 1
default:
return location.x -= 1
}
}
Jacob Smith
10,926 PointsWhen referencing a return type of ( -> Int ) this programming did not work for me. jcorum 's programming seemed to satisfy the code challenge. Happy Coding.
Corey Hellwege
3,863 PointsCorey Hellwege
3,863 PointsGot it. Thank you!