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Mikaila Akeredolu
10,654 PointsIos Graphic Design Question for Universal Apps
I am creating a Universal app and Amit's Video does a good job on the buttons for iphones but I am stuck with what sizes to make my ipad buttons.
Currently my ipad button dimension are about 600 x 88
QUESTION: Do I need an @2x button for Ipad's or is this just needed for iphone apps?
7 Answers

Amit Bijlani
Treehouse Guest TeacherYes you would need an @2x button because you have the standard iPad and the Retina version. For more info, check out this link: http://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/IconsImages/IconsImages.html

Mikaila Akeredolu
10,654 Points@Amit thanks but this link does not address sizes for buttons on the ipad, it just talks about icons and start pages etc...
To clarify are you saying that If I have a button this size (600 x 88) for the ipad on my universal app.
I need to create an @2x for it meaning a bigger version with double the dimensions (600 x 88)@2x = 1200 x 176

Amit Bijlani
Treehouse Guest Teacher@Mikailia Yes, you have to make it twice the size of the standard image. Which would mean @2x = 1200 x 176. So that the image can appear crisp on a Retina display otherwise it will appear fuzzy.

Mikaila Akeredolu
10,654 Points@Amit...Also When I choose to use Images to represent my buttons by going to the attribute inspector. I navigate to the Image label/option then i select an image in the drop down list.
Should I always use the @2x (retina Display version) or just use the regular version (Not @2x version)
Meaning..which version of my image should i use to represent a button..the @2x or not @2x version..hope this makes sense..Appreciate all your help.

Peter Pult
8,095 PointsYou always use the normal version of your graphic (without @2x). It will then use the high resolution graphic automatically.

Mikaila Akeredolu
10,654 PointsThanks Peter.

Mikaila Akeredolu
10,654 PointsThanks Peter.