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Kyler Smith
10,110 PointsiOS SpriteKit game in Swift Guidance
I am doing the SpaceCat game in swift rather than obj-c and I need some help. Some problems I am running into include the absence of my spriteNode pictures (MachineNode and HeroNode) at random times. I also need help with a few concepts but one thing at a time.
//
// HeroNode.swift
// Space Cat Swift
//
// Created by Kyler on 7/21/16.
// Copyright © 2016 Kyler. All rights reserved.
//
import Foundation
import SpriteKit
import UIKit
struct HeroNode {
let textures = [SKTexture(imageNamed: "spacecat_2"),
SKTexture(imageNamed: "spacecat_1")]
func getHero(view: SKScene) -> SKSpriteNode {
let hero = SKSpriteNode(imageNamed: "spacecat_1")
hero.position = CGPoint(x: CGRectGetMidX(view.frame), y: 45)
return hero
}
}
//
// GamePlayScene.swift
// Space Cat Swift
//
// Created by Kyler on 7/21/16.
// Copyright © 2016 Kyler. All rights reserved.
//
import SpriteKit
import Foundation
import UIKit
struct MachineNode {
let texturesArray = [SKTexture(imageNamed: "machine_1"),
SKTexture(imageNamed: "machine_2")]
func getMachine(view: SKScene) -> SKSpriteNode {
let machine = SKSpriteNode(imageNamed: "machine_1")
machine.position = CGPoint(x: CGRectGetMidX(view.frame), y: 65)
let machineAnimation = SKAction.animateWithTextures(self.texturesArray, timePerFrame: 0.4)
let machineRepeat = SKAction.repeatActionForever(machineAnimation)
machine.runAction(machineRepeat)
return machine
}
}
//
// GameScene.swift
// Space Cat Swift
//
// Created by Kyler on 7/21/16.
// Copyright (c) 2016 Kyler. All rights reserved.
//
import SpriteKit
import UIKit
import Foundation
class GameScene: SKScene {
override func didMoveToView(view: SKView) {
let background = SKSpriteNode(imageNamed: "splash_1")
background.position = CGPoint(x: CGRectGetMidX(self.frame), y: CGRectGetMidY(self.frame))
background.size = CGSizeMake(CGRectGetMaxX(self.frame), CGRectGetMaxY(self.frame))
self.addChild(background)
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
let gamePlayScene = GamePlayScene(size: self.frame.size)
let transition = SKTransition.crossFadeWithDuration(1)
self.view?.presentScene(gamePlayScene, transition: transition)
}
}
//
// GamePlayScene.swift
// Space Cat Swift
//
// Created by Kyler on 7/21/16.
// Copyright © 2016 Kyler. All rights reserved.
//
import SpriteKit
import UIKit
import Foundation
class GamePlayScene: SKScene {
override func didMoveToView(view: SKView) {
let background = SKSpriteNode(imageNamed: "background_1")
background.position = CGPoint(x: CGRectGetMidX(self.frame), y: CGRectGetMidY(self.frame))
background.size = CGSizeMake(CGRectGetMaxX(self.frame), CGRectGetMaxY(self.frame))
self.addChild(background)
let machine: MachineNode = MachineNode()
self.addChild(machine.getMachine(self))
let spaceCat: HeroNode = HeroNode()
self.addChild(spaceCat.getHero(self))
}
}
Thank you!
Edward Laurenson
4,278 PointsEdward Laurenson
4,278 PointsHi I was wondering if you managed to finish this game using swift instead of objective C? Im also trying this course since I cant find another which uses swift.