Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.Start your free trial
Alan MattanóCourses Plus Student 12,188 Points
Is it possible a section tutorials about rotation and Euler functions?
I think is missing a good " traning" about rotation (only)
.rotation .Rotate Set and Get Global rotation Set and Get Local rotation
rotations Functions how to use them for rotation quaternion Functions how to use them for rotation vector3 Functions how to use them for rotation
After looking and reading all this PDF [link] I strongly suggest to take a look to them. lin: http://www.taxesforcatses.com/vectorW/TOC.html
 Basic terms  Rotation  Combining Rotations  Moving points and rotations
Nick PettitTreehouse Teacher
I agree, I'd like to make a course that digs into Transforms with vector math and good explanations on Quaternions and Euler methods. Our roadmap is already pretty full for the year so I can't promise when that will be, but it's on my mind for sure.
Personally I've found Khan Academy to pretty helpful in this regard. A better understanding of math from an academic perspective will help you write better Unity code.