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Game Development Cameras in Unity Camera Basics Scene Overview

Issue with the lighting

I know this lesson is on cameras, but I want the scene to have its full ambiance that it is meant to have. I had an issue with the lighting that I believe was due to a newer version of unity that I am using. I did a rebuild of it, which fixed a lot of it. The main problem I have is the ambiance of the fire. There is a caution error message under bounce intensity that reads "Currently realtime indirect bounce light shadowing for spot and point lights is not supported." Then in the lighting menu under General GI/Directional Mode another error message states "Directional lightmaps cannot be decoded on SM2.0 hardware nor when using GLES2.0. They will fallback to Non-Directional lightmaps." Is there anyway to fix this to get the fireplace light mood for the scene? Thanks!

I also have noticed the exact same issue, but have been unable to find a solution.

1 Answer

Not a true solution, but it gives pretty similar effect. Select the Spotlight in the fireplace, and in the Light component, change the Baking from Realtime to Baked. Then in the Lighting window, in the Scene tab, rebuild the scene lighting. That gives the fireplace the orange glow we see in the example videos.