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Game Development How to Make a Video Game Player Input and Cameras Make a Follow Camera

LateUpdate instead of Update-Method?

I did some research and looked through the Unity Scripting API and found this:

http://docs.unity3d.com/ScriptReference/MonoBehaviour.LateUpdate.html

It says that especially for follow cameras it's good to use the LateUpdate()-Method instead of the Update()-Method.

Is there a reason why we use Update() or it is just to make things not to complex for the start?

1 Answer

Nick Pettit
STAFF
Nick Pettit
Treehouse Teacher

Hi Jennifer Gerbl,

You're correct, in this case it's likely better to use LateUpdate, and the reason I didn't is because it doesn't seem to make much of a visible difference in this particular project and I wanted to keep the explanation as simple as possible. The same is true for the new course Cameras in Unity.

Future courses will get into more best practices like this, as well as increasingly advanced techniques. However, Unity is so huge and complex that it's necessary to cover a lot of ground in these first few courses without "tripping over myself" with too much detailed explanation. I realize this seems like a simple addition, and it is, but there are many more like it and I have to draw the line somewhere, otherwise we'd never actually finish a game. :)