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Sterling Savariau
8,373 PointsLoop AVAudioPlayer for Game [Swift]
So I'm trying to loop an audio with the AVFoundation framework in Swift. This is the code I have to get it playing:
var GameAudioURL = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("bg", ofType: "mp3")!)
var GameAudioPlayer = AVAudioPlayer()
// Creating variable to store audio file and to create an audio player. var BackgroundAudio = AVAudioPlayer(contentsOfURL: NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("bg", ofType: "mp3")!), error: nil)