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Game Development How to Make a Video Game Player Input and Cameras Rotate the Player Towards the Target

main camera doesn't has rigid body

when i try to test my game unity says that my camera doesn't has "rigid body" and when i put it my camera does weird things. what should i do? heres the code: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour { private Animator playerAnimator; private float moveHorizontal; private float moveVertical; private Vector3 movement; private float turningSpeed = 20f; private Rigidbody playerRigidbody;

// gather components to the player gameobject
void Start () {
    playerAnimator = GetComponent<Animator> ();
    playerRigidbody = GetComponent<Rigidbody> ();


// Update is called once per frame
void Update () {
    // gather imput from the keyboard
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

void FixedUpdate () { 

    // if the players movement vector is not equal to zero...
    if (movement != Vector3.zero) {

        // ...then create a target rotation based on the movement vector... 
        Quaternion targetRotation = Quaternion.LookRotation(movement, Vector3.up);

        //... and create another rotation that moves from the current rotation to the target rotation...
        Quaternion newRotation = Quaternion.Lerp (playerRigidbody.rotation, targetRotation, turningSpeed * Time.deltaTime );

        //... and change the players rotation to the new incremental rotation...

        //... then play the jump animation.
        playerAnimator.SetFloat ("Speed", 3f);
    } else {
    // otherwise, dont play the jump animation
        playerAnimator.SetFloat ("Speed", 0f);




1 Answer

Michael Zdarsky
Michael Zdarsky
4,533 Points

It sounds like your camera has conflicting information. I would try to comment out the sections where you are assigning rotations and lerping functions and reset or set the cameras position and rotation to a constant in the code and see if you are still having problems. Then I would I would use that information to determine if the problem is in the code or the inspector. If the problem is in the code,I would make subtle changes and test it, until you figure out which section is conflicting.

how do i reset or set the cameras position and rotation to a constant in the code?