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Python Python Collections (2016, retired 2019) Dungeon Game Hit points

tyler bucasas
tyler bucasas
2,453 Points

movement.py

someone please help :)

movement.py
# EXAMPLES:
# move((1, 1, 10), (-1, 0)) => (0, 1, 10)
# move((0, 1, 10), (-1, 0)) => (0, 1, 5)
# move((0, 9, 5), (0, 1)) => (0, 9, 0)

def move(player, direction):
    x, y, hp = player
    if direction == (1,0):
        x += 1
        elif x == 9:
            hp -= 5
    if direction == (-1,0):
        x -= 1
        elif x == 0:
            hp -+ 5
    if direction == (0,1):
        y  +=1
        elif y == 9:
            hp -+ 5
    if direction == (0,-1):
        y -= 1
        elif y == 0:
            hp -= 5

return x, y, hp

2 Answers

Steven Parker
Steven Parker
229,657 Points

A few hints:

  • an "elif" will always line up (start in the same column) as the corresponding "if"
  • on the other hand, a nested "if" will be indented (but just spelled "if")
  • the symbols "-+" written together are not a valid Python operator
  • 0 and 9 are both allowed values within the limits
  • if the movement goes outside the limits, the original x and y should be returned unchanged
  • movement might occur in both directions at the same time
  • movement might be for more than one unit in one or both directions ā€”

ā€” = I'm not sure if the validator tests that last one, but the instructions don't eliminate the possibility.

tyler bucasas
tyler bucasas
2,453 Points
def move(player, direction):
    x, y, hp = player

    if direction == (1,0) and x <= 9:
        x += 1
    else:
        hp -= 5

    if direction == (-1,0) and x >= 0:
        x -= 1
    else:
        hp -= 5

    if direction == (0,1) and y <= 9:
        y  += 1
    else:
        hp -= 5

    if direction == (0,-1) and y >= 0:
        y -= 1
    else:
        hp -= 5

    return x, y, hp

Steven Parker pls help

Steven Parker
Steven Parker
229,657 Points

You still have to handle the possibility that the movement may be in both dimensions at the same time. And you might need to account for more than one unit of motion as well.

You might want to split up "direction" and check each dimension separately.