# multiple players showing but not moving

```import random
import os
#draw grid
#pick random location for player
#pick random location for exit door
#pick random location for the monster
#draw player in the grid
#take input for the move
#move player unless invalid move
#check for w/l
#clear screen redraw grid

CELLS = [(0,0),(1,0),(2,0),(3,0),(4,0),
(0,1),(1,1),(2,1),(3,1),(4,1),
(0,2),(1,2),(2,2),(3,2),(4,2),
(0,3),(1,3),(2,3),(3,3),(4,3),
(0,4),(1,4),(2,4),(3,4),(4,4)]

def get_locations():
return random.sample(CELLS, 3)

def move_player(player,move):
x, y = player
#get player's location
#if move == LEFT, x-1
#if move == RIGHT,x+1
#if move == DOWN, y+1
#if move == UP ,  y-1
if move == "LEFT":
x -= 1
if move == "RIGHT":
x += 1
if move == "DOWN":
y += 1
if move == "UP":
y -= 1
return x, y

def get_moves(player):
moves = ["LEFT","RIGHT","UP","DOWN"]
x, y = player # unpacking player tuple to x and y
#if player's y == 0 they can't up
#if player's y == 4 they can't down
#if player's x == 0 they can't left
#if player's y == 4 they can't right
if x == 0:
moves.remove("LEFT")
if x == 4:
moves.remove("RIGHT")
if y == 0:
moves.remove("UP")
if y == 4:
moves.remove("DOWN")

return moves

def clear_screen():
os.system('cls' if os.name == 'nt' else 'clear')

def win_lose():
if player == monster:
print("monster: hahaa yummy dungeon master!!")

elif player == door:
print("You escaped from the dungeon !!")

def draw_map(player):
print(" _"*5)
tile = "|{}"

for cell in CELLS:
x ,y = cell
if x  < 4:
line_end = ""
if cell == player:
output = tile.format("x")
else:
output = tile.format("_")
else:
line_end = "\n"
if cell == player:
output = tile.format("x|")
else:
output = tile.format("x|")
print(output,end=line_end)
def game_loop():
monster, door, player = get_locations()

while True:
draw_map(player)
valid_moves_player=get_moves(player)

print("You're currently in room {}".format(player)) #fill with player position
print("You can move {}".format(", ".join(get_moves(player)))) #fill with available moves
print("Enter QUIT to quit")

move = input("> ")
move = move.upper()

if move == 'QUIT':
break
if move in valid_moves_player:
player = move_player(player,move)
else:
input("\n walls are hard don't run into them!\n")
clear_screen()

clear_screen()
print("welcome to the dungeon")
clear_screen()
game_loop()
```
``` _ _ _ _ _
|_|_|_|_|x|
|_|_|_|_|x|
|_|_|_|_|x|
|_|x|_|_|x|
|_|_|_|_|x|
You're currently in room (1, 3)
You can move LEFT, RIGHT, UP, DOWN
Enter QUIT to quit
```

as i said multiple players are showing in the right side of map when i move the player only one of them moves in your draw_map function, you have:

else: output = tile.format("x|") but should be else: output = tile.format("_|")

This is why you are seeing multiple x's