## Welcome to the Treehouse Community

The Treehouse Community is a meeting place for developers, designers, and programmers of all backgrounds and skill levels to get support. Collaborate here on code errors or bugs that you need feedback on, or asking for an extra set of eyes on your latest project. Join thousands of Treehouse students and alumni in the community today. (Note: Only Treehouse students can comment or ask questions, but non-students are welcome to browse our conversations.)

### Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and a supportive community. Start your free trial today.

# multiple players showing but not moving

```import random
import os
#draw grid
#pick random location for player
#pick random location for exit door
#pick random location for the monster
#draw player in the grid
#take input for the move
#move player unless invalid move
#check for w/l
#clear screen redraw grid

CELLS = [(0,0),(1,0),(2,0),(3,0),(4,0),
(0,1),(1,1),(2,1),(3,1),(4,1),
(0,2),(1,2),(2,2),(3,2),(4,2),
(0,3),(1,3),(2,3),(3,3),(4,3),
(0,4),(1,4),(2,4),(3,4),(4,4)]

def get_locations():
return random.sample(CELLS, 3)

def move_player(player,move):
x, y = player
#get player's location
#if move == LEFT, x-1
#if move == RIGHT,x+1
#if move == DOWN, y+1
#if move == UP ,  y-1
if move == "LEFT":
x -= 1
if move == "RIGHT":
x += 1
if move == "DOWN":
y += 1
if move == "UP":
y -= 1
return x, y

def get_moves(player):
moves = ["LEFT","RIGHT","UP","DOWN"]
x, y = player # unpacking player tuple to x and y
#if player's y == 0 they can't up
#if player's y == 4 they can't down
#if player's x == 0 they can't left
#if player's y == 4 they can't right
if x == 0:
moves.remove("LEFT")
if x == 4:
moves.remove("RIGHT")
if y == 0:
moves.remove("UP")
if y == 4:
moves.remove("DOWN")

return moves

def clear_screen():
os.system('cls' if os.name == 'nt' else 'clear')

def win_lose():
if player == monster:
print("monster: hahaa yummy dungeon master!!")

elif player == door:
print("You escaped from the dungeon !!")

def draw_map(player):
print(" _"*5)
tile = "|{}"

for cell in CELLS:
x ,y = cell
if x  < 4:
line_end = ""
if cell == player:
output = tile.format("x")
else:
output = tile.format("_")
else:
line_end = "\n"
if cell == player:
output = tile.format("x|")
else:
output = tile.format("x|")
print(output,end=line_end)
def game_loop():
monster, door, player = get_locations()

while True:
draw_map(player)
valid_moves_player=get_moves(player)

print("You're currently in room {}".format(player)) #fill with player position
print("You can move {}".format(", ".join(get_moves(player)))) #fill with available moves
print("Enter QUIT to quit")

move = input("> ")
move = move.upper()

if move == 'QUIT':
break
if move in valid_moves_player:
player = move_player(player,move)
else:
input("\n walls are hard don't run into them!\n")
clear_screen()

clear_screen()
print("welcome to the dungeon")
clear_screen()
game_loop()
```
``` _ _ _ _ _
|_|_|_|_|x|
|_|_|_|_|x|
|_|_|_|_|x|
|_|x|_|_|x|
|_|_|_|_|x|
You're currently in room (1, 3)
You can move LEFT, RIGHT, UP, DOWN
Enter QUIT to quit
```

as i said multiple players are showing in the right side of map when i move the player only one of them moves in your draw_map function, you have:

else: output = tile.format("x|") but should be else: output = tile.format("_|")

This is why you are seeing multiple x's