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Game Development

My bird only plays the idol animation, it won't transition properly to the attack animation. Please assist.

after completing the "Create Enemy Navigation and AI" section I hit play and the bird animates but only the idol animation. it fails to transition to the attack animation. what am I doing wrong here, is it something with my code in the "Bird Movement" script?

Here's my script:

using System.Collections; using System.Collections.Generic; using UnityEngine.AI; using UnityEngine;

public class BirdMovement : MonoBehaviour {

[SerializeField]
private Transform target;
private NavMeshAgent birdAgent;
private Animator birdAnimator;

// Use this for initialization
void Start () {
    birdAgent = GetComponent<NavMeshAgent> ();
    birdAnimator = GetComponent<Animator> ();
}

// Update is called once per frame
void Update () {
    //... set the birds destination
    birdAgent.SetDestination (target.position);

    //measure the magnitude of the navmeshagent's velocity
    float speed = birdAgent.velocity.magnitude;

    //... pass the celocity to the animator component
    birdAnimator.SetFloat ("speed", speed);
}

}

Steven Parker
Steven Parker
229,644 Points

Did you perhaps intend to put this in the Game Develoment topic? You can change it using "edit question".