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Game Development How to Make a Video Game Player Input and Cameras Move the Player with Animation

My code is not making the frog move when I hit the arrow keys.

Here is my code, please tell me what is wrong with it:

using UnityEngine; using System.Collections;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorazontal;
private float moveVertical;
public Vector3 movement;

// Use this for initialization 
void Start () {
    playerAnimator = GetComponent<Animator> ();



}

// Update is called once per frame
void Update () {
    moveHorazontal = Input.GetAxisRaw ("Horazontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorazontal, 0.0f, moveVertical);
}

void FixedUpdate () {
    if (movement != Vector3.zero) {
        playerAnimator.SetFloat ("Speed", 3f);
    } else
    {
        playerAnimator.SetFloat ("Speed", 0f);
    }

}

}

1 Answer

AnΔ±l Sert
AnΔ±l Sert
2,737 Points

Probably, your problem arise from a typo. You write "Horazontal" instead of "Horizontal".

The places you make the mistake:

public class PlayerMovement : MonoBehaviour {
    // ...

    private float moveHorizontal;

    // ...

    void Update () {
        moveHorizontal = Input.GetAxisRaw ("Horizontal");

        // ...

        movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
    }

    // ...
}

Don't forget to save your script after you make the changes. Good luck!